Setup guide

The Mixer object basically represents a single soundcard.
Common soundcards have two fixed "destinations", Playback and Record, represented by the MixerDestination object.
Typically you won't use the MixerDestination object directly (except for enumeration purposes, if required), but index
into a MixerSource object using
Mixer.Playback(sourceindex)
or
Mixer.Record(sourceindex)
.
A MixerSource is a single audio data source, like CD
-IN, MIDI, Wave and so on. Each source has a set of
MixerControls to adjust properties like Volume, Bass and Panning.
MixerDestinations and MixerSources are collection objects, i.e. you can enumerate the containing child objects.
Mixer Object
The Mixer object represents a single soundcard.
Mixer(
[
nMixerNum
]
)
Arguments
nMixerNum
Optional. Index number of the soundcard.
Values can range from 0 to one less than the amount of installed soundcards.
The default is 0.