User Manual

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but instead models the actual filter performance
of each modeled mic. In other words, a stated
cut-off frequency is only as accurate as the filter
on the actual mic.
ANOTHER NOTE: Although it’s always
best to let your ears be your guide,
if your audio was recorded with the
source mics low-cut lter turned on, in most
cases it will be best to turn on the modeled
mics low-cut lter as well. (After all, there was
presumably some reason that someone chose
to use thatlter in therst place.)
Pattern
If the mic you select in the Modeled Mic
menu is equipped with user-selectable pick-up
patterns (i.e., omni, cardioid, hypercardioid,
etc.), the Pattern pop-up menu will allow you
to select from the actual pattern settings
available on that mic. (If the modeled mic does
not have selectable patterns, the menu will be
grayed out.) If the modeled mic does include
multiple patterns, select the pattern whose
characteristics produce the effect you desire.
NOTE: The purpose of the Pattern
selection is to model the varying
frequency characteristics that result
from each of the available pattern settings, with
the assumption that the audio was recorded
on axis (i.e., from the front of the microphone).
Since Mic Mod EFX has no way of knowing the
actual placement of the signal source, it does
not attempt to simulate off-axis performance.
Proximity
The Proximity knob in the Modeled Mic section
can be used to select a desired amount of
proximity effect.
Using the Proximity knob to set a particular
distance will result in the amount of proximity
effect that would be produced by the actual
modeled mic when placed at that distance
from the signal source.
The effect of the Proximity control is unique
for each model of microphone. Mic Mod EFX
does not use a generalized approximation
of proximity effect. Each model reflects the
specific physical properties that create the
individual proximity effect for that mic.
NOTE: A secondary effect of mic-
to-source distance is the extent to
which environmental ambience is
picked up by a mic. For example, as a mic is
moved away from the source, the proximity
effect decreases, but the amount of room
tone increases (assuming that you are not in
an anechoic chamber). Mic Mod EFX does not
model this effect. However, judicious use of
the Proximity control in combination with some
appropriately programmed reverb will allow you
to create the same effect, with the additional
bonus of being able to control the exact nature
of the room tone.
Mics operating in omnidirectional mode do not
exhibit a proximity effect.
Consequently, if the modeled mic is an omni
mic, or the modeled mic has selectable
patterns and omni is chosen, the Proximity
control will be disabled.