User Manual
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containing both vibrato and intended pitch
change and the Adjust Vibrato function will
scale the vibrato while leaving the intended
pitch changes alone. But again, depending
on the actual performance, sometimes
this will work better than others. If Adjust
Vibrato seems to be making changes to
parts of the audio you’d like to leave alone,
simply Undo the adjustment and use the
Scissors tool (described below) to cut the
correction object into two or more objects
and select only the objects you wish to edit.
The default Adjust Vibrato setting is 0.
Command (Mac)/Control (PC) clicking the slider
will reset it to that value.
Throat Length
Adjust
To give you
maximum control
over the timbre
of your vocal
tracks, the Throat Length Adjust control lets
you independently set the throat length of
each individual correction object (Curve, Line or
Note). While the overall Throat Length for your
track is still set by the master Throat Length
control in the Common Controls section, each
correction object can have its own independent
adjustment (either longer or shorter) as desired.
NOTE: Since each correction object
can have its own independent Throat
Length adjustment, the Throat Length
Adjust control is only active when Formant
Correction is enabled and at least one correction
object is selected.
The default Throat Length Adjust setting is 0
(in which case the object(s) will have the Throat
Length as set by the master Throat Length
control). Command (Mac)/Control (PC) clicking
the slider will reset it to that value.
Graphical Mode MIDI Functions
New in Auto-Tune 7 is the ability to record a
MIDI input in Graphical Mode and use the
recorded MIDI notes to create Note Correction
Objects. This makes it extremely quick and
easy to set the target notes of a known melody
line or create harmony parts from the original
vocal (although, if you’re often generating
harmony parts, we highly recommend our
Harmony Engine Evo Vocal Modeling Harmony
Generator as the most efficient solution).
Depending on your intent, the MIDI data could
come from a prerecorded MIDI sequencer
track or in real time from a MIDI controller
(typically a keyboard) played during the pitch or
pitch + time tracking process.
Recording MIDI Information
The only thing you need to do to record MIDI
data is to route your MIDI source to Auto-Tune 7.
NOTE: Although virtually all major
hosts these days allow the routing of
MIDI to plug-ins, there may still be a
few hosts lurking out there that do not support
it. If you happen to be using one of those, this
MIDI function will not be available.
Once a MIDI source is routed to Auto-Tune 7,
any MIDI Note On and Note Off events from
that source will automatically be recorded
whenever you track pitch or pitch + time.
ANOTHER NOTE: Since only one Note
Correction Object can exist at any
time point on the Pitch Graph, the
incoming MIDI data is recorded with “last note
played” priority. What this means is that if two
MIDI notes overlap at all, the later note’s Note
On will also generate a Note Off for the earlier
note.
In practice, if your MIDI file is a single
melody line that has been carefully played or
programmed such that no two notes overlap,
everything will be as you expect. If notes
overlap, you may or may not get exactly the
result you want. If not, simply edit the MIDI
data (or play more precisely). If your MIDI file
is polyphonic, you’re likely to get pretty wacky
results. If wacky isn’t what you’re looking for,
it’s probably better not to do that.