User Manual
11
There is no need to obsess over subtle
distinctions. If in doubt, just pick one. Once
you have set up a model, you can always
come back and try another setting and see if it
makes a (positive) dierence.
To select vocal type, click on the Vocal Type
pop-up and then select the closest stylistic
character of the vocal performance from the
pop-up list.
Source Throat Precision
If you’ve already been poking around the
THROAT Evo interface, you might be asking
yourself, “What the heck is throat precision?”
And a good question it is.
As it happens, this control works a bit dierently
than the previous two. Here, you’re not being
asked to tell THROAT Evo something about
the input, but instead to tell THROAT Evo how
precise to be in its attempt to calculate the
characteristics of the input based on the type
of modeling you intend doing (the choices
being subtle, medium, or extreme). So why
not always leave it at “subtle”? Another good
question. The answer is that THROAT Evo’s most
precise analysis results in extremely accurate
characterization of the source throat, which
works well for models that are within the
general range of human anatomy (i.e. subtle
modifications). However, for more extreme
models, the “subtle” setting can in some cases
result in artifacts — most often a sort of
“whistling.” In those cases, such artifacts can
often be reduced or eliminated by choosing a
dierent setting for this control. As a result, the
strategy for this control should be to always
start with “subtle” (which is the default) and, if
a particular model results in artifacts (and you
don’t actually like those artifacts), change the
precision one step at a time (i.e. to medium and
then extreme) until you get the desired eect.
To select throat precision, click on the Source
Throat Precision pop-up and then select the
appropriate model type from the pop-up list.
PITCH
The Pitch control is
a new addition to
THROAT Evo that
allows you to shift
your entire vocal
up or down up to
an octave in either
direction in semitone
increments. In
combination with
the various modeling
functions, this allows
the creation of voices
that range from tiny
creatures (or children)
to growling monsters
(as well, of course, as
more subtle options).
In practice, you
should typically set
your pitch shift range
first and then adjust the modeling controls to
create your desired vocal timbre.
To adjust pitch shift, simply click and hold on the
fader and move it to the desired position.
Command (Mac)/Control (PC)/Option (Pro
Tools) click the fader to reset it to its default
value of 0.
The next two controls allow you to add a
variety of breathiness eects to your modeled
voice:
ADD BREATHINESS
Breathiness Mix
This control lets you select the amount of
breathiness component mixed into your
modeled voice. With a setting of 0, there will
be no breathiness (apart from what might be in
the original vocal). At a setting of 100, the model
will be all breathiness, with none of the original
vocal characteristic present at all. Intermediate
settings will produce mixes of the original vocal
and the breathiness component.