User manual

Exorcist User Manual
20
Programming your Haunt
Exorcist has been designed with the fully automated haunt in mind, something that in
practice is a lot harder to get right than it sounds, and its not until you have tried it
without the Exorcist that you realize how hard a job it really is.
The thing to remember is that there is no real right or wrong way, and what works for
one haunt scene is unlikely to be any good for another. No matter how you configure
your control system someone is going to find a way of messing it up. The most
important thing to do is ensure that there is a cast iron way of resetting things so even
if one group gets a messed up experience, the system will recover in time for the next
group. The examples below are just illustrations of ways of using the Exorcist’s
features to produce different effects and demonstrate how you can make creative use
of its versatility.
Lets start simple
Probably the simplest method of triggering and resetting a routine is by using the
Routine DONE flag
VSA 1
Trigger: - Input 1 ON (Mat Switch)
Reset: - VSA 1 Done
Using this method the routine will start playing once someone steps on the mat switch
and then continue playing to the end, at which point it resets itself.
Unfortunately, if someone stands on the mat switch the routine will just repeat instead
of ending and letting boredom send them on their way.
Though despite its flaws, this may be a good method for triggering a quick/short
routine
Using a dead zone timer
This may actually be one of the most versatile ways of controlling a routine, it’s quick
and simple like 1 above, yet has a small degree of protection
VSA 1
Trigger: - Input 1 ON
Reset: - Timer 1 Done
Timer 1
Trigger: - VSA 1 Done