Specifications

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BooBox FlexMax FI-216 Operating Manual - page 20
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Selecting a Scene
On the screen you should see the current scene you are editing in the bottom-left corner. "In1-0" is input 1’s
first scene, to select another scene, hold the PLAY button for a few seconds then use the A slider to scroll
through the available scenes. The current length of the scene is shown in the bottom-right corner as you scroll
through. Let go of PLAY when you see the scene you’d like to edit. In most cases you want to make sure the
B slider is all the way down so that the number after the dash is 0. See FlexMax Operation for more details on
this feature.
Recording Complicated Scenes
You can hold ENABLE and tap the output buttons to disable various outputs from recording. This way you
don't have to program all the outputs at once. Once you are finished recording an output, disable it, then on the
next recording pass it will play back rather than record.
Saving your Scenes
Once you are happy with your scenes you must save them to the BooBox. You can edit multiple scenes and
only save at the end, you do not have to do this step for each scene. The quickest way to do this is to hold the
ENABLE button and tap REC. Alternatively you can enter the menu and choose Save from there, or use Save
As to save to a particular show folder.
If you disconnect before saving, your BooBox will revert back to the scenes it had before you connected the
ScareMaster. Use this technique if you really messed up and want to go back to where you started. When you
plug the ScareMaster back in it will prompt you if you forgot to save. If you say YES your new scenes will be
recovered from the ScareMaster, if you say NO your old scenes will be loaded from the BooBox.
Programming DMX Animation
By default the FlexMax is set to broadcast the minimum number of DMX channels it requires. To control any
DMX devices you’ll need to increase the number of channels. Increase the number of channels to 3 + the
number of channels your DMX device requires, for example, set it to 5 to control two lights, 7 to control four
lights, etc.
Increasing the Number of DMX Channels
To increase the number of DMX channels, go into the menu by holding ENABLE and tapping PLAY. Scroll
down, select Scene Menu, then scroll down to DMX Channels, press ENTER. Use the UP/DN buttons to
increase or decrease the number of DMX channels for this scene. When you’re done, tap the left arrow until
you are back to the idle screen. You’ll need to repeat this step for each scene you want to use for DMX.
Assigning the DMX Channels to the A/B Sliders
Now you must assign a DMX channel to each A and B slider. Hold the REC button for a few seconds, a screen
will pop up showing which channels are currently assigned to sliders A and B. Slide A and B up and down to
change their assigned channel, let go of REC when you are done.
The sliders should now be outputting DMX data on their assigned channels and controlling the lights. If not,
make sure recording is enabled on the sliders, the LEDs above each slider should be on. Holding the ENABLE
button and flicking the sliders down then up will enable recording. Make a recording pass to program the first
two channels. If you have more than two channels, hold REC again, assign the next channel numbers to the
A/B sliders and make another pass to program the other two lights. The first two you programmed will play
back.
Using Fixed Length Scenes
It’s highly recommended to use the Fixed Length scene option when programming scenes with DMX. Without
this option enabled you will start noticing lights you recorded on a previous pass turning off or flickering towards
the end of your scene. This happens because you recorded a little longer on one pass than another. The
channels you recorded before now have blank or corrupt data at the end. Using the Fixed Length option will
ensure your scene stops recording automatically at the exact same spot on every pass.