Specifications
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BooBox FlexMax FI-216 Operating Manual - page 17
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FlexMax Operation
The FlexMax is essentially a show controller. In the case of the FlexMax, a show consists of different scenes of
digital animation and sound that are played upon a trigger, timer, or end of another scene. The available
scenes on the FlexMax are Ambient, and Input 1 thru Input 8. Each of these scenes can be empty, contain one
scene, or contain multiple scenes that are indexed through with each trigger. It is not necessary to have a
scene programmed in every location. A very simple show may only have one Input or Ambient scene.
Scene Length
The length of the animation always dictates the length of a scene. If you have a sound that’s four minutes long,
and program one minute of animation, you will only hear one minute of that sound when the scene plays. If you
want the entire sound to be heard, you must program animation for the entire length. This also applies to
scenes that have sound but no animation, common for ambient scenes. You must still record blank animation
for the entire length of the sound.
Ambient Scene
The Ambient scene loops continuously while the controller waits to be triggered. This scene is most often
blank, or used to set the stage for an upcoming Input scene. Often there is only audio in this scene, but more
advanced scenes may also control any of the digital or DMX outputs.
When any of the Trigger Inputs are activated, this scene will be interrupted and the corresponding input scene
will begin. Once the input scene is complete, the ambient scene will restart at the beginning. For a little variety,
program up to 8 different scenes and sounds in Ambient. Each one will be looped indefinitely until an input
scene is triggered, upon return the next ambient scene will be looped.
Input Scenes 1 - 8
These scenes are triggered when the corresponding trigger input is activated. By default, the scene will be
played to completion, ignoring any other trigger inputs. Once completed, the ambient scene will be played if it
exists, otherwise the unit will sit idle. If the trigger input is still activated once the scene completes, the scene
will loop.
To add a little variety, program multiple scenes and sounds for your inputs. Each time the trigger is activated
the next scene will be played. The first scene is always INX-0, second INX-1, and so on up to -7. Use as few
or as many of the additional scenes as you like, the BooBox will automatically loop back to the -0 scene when
the last scene is played.
Scene Options
Each scene’s behavior can be customized to behave differently depending on your requirements. See
Advanced Scene Options for more information.