u User Manual

52
8.2.13 Working with frames
The QuickVu oers 21 seamless transion eects.
WIPE DOWN HARD WIPE UP HARD
WIPE RIGHT HARD WIPE LEFT HARD WIPE CENTER OUT HARDWIPE CENTER IN HARD
WIPE CURTAIN IN
HARD
WIPE ANGLE TOP LEFT
CORNER HARD
WIPE ANGLE BOTTOM
LEFT CORNER HARD
WIPE ANGLE TOP RIGHT
CORNER HARD
WIPE ANGLE BOTTOM
RIGHT CORNER HARD
FADE
CUT
SLIDE DOWN HARD
SLIDE UP HARD
SLIDE RIGHT HARD
SLIDE LEFT HARD
SLIDE ANGLE TOP
LEFT CORNER HARD
SLIDE ANGLE BOTTOM
LEFT CORNER HARD
SLIDE ANGLE TOP
RIGHT CORNER HARD
SLIDE ANGLE BOTTOM
RIGHT CORNER HARD

It is possible to store up to 8 frames in the QuickVu non volale memory. To capture a frame, display the exact
content you want to save on one of your outputs, at the exact resoluon, you can use the freeze buon if
you want. Then follow this step:

Choose the frame number slot and wait unl the unit nishes to save. Your frame is now saved and you can
use it through the frame buon.
The capture of frames can be done only under the following condions:
- The capture can be done from the Program output or the Preview output,
- The disappearance of frames on the Preview and Program output is normal during saving.
A frame captures the state of the specied output at the output resoluon, and must be recalled using the
same output resoluon. Resizing or other image manipulaon of the captured frame is not possible.
Aempng to use a frame at a dierent resoluon will result in a paral frame display or a frame which does
not ll the screen.
During the capture, the output is outlined by a white border and includes the pixels into the white rectangle.

Frames are mainly used as foregrounds in a typical show or event setup, and can be recorded from any of the
QuickVu 8 sources and called back at the press of a single buon. To use a Quick Frame, be sure rst that it
is well saved, aected to a Quick Frame, then:

NOTE: Frames may be used only one at a me and can be placed only in the Quick Frame layer.