User guide
RELEASE NOTES FOR MARI 2.0v1
Mari 2.0v1
8
The Foundry
Feature Enhancements
Miscellaneous
• In the UV view, overlay text showing the patch sizes has been changed.
It now uses abbreviated notation, such as 4K instead of 4096x4096, for
all of the non-current image sets, and displays all active patch sizes.
• New options have been added to the HUD Manager, and existing options
have been reorganized.
• Mari’s HUD includes an option to display the maximum number of used
texture units.
• New icons have been added for several palettes, including the Snapshots
palette, Python Console palette, Layers palette, and Shaders palette.
Icons have also been added for some menu actions, such as Cut.
• Projectors now support unprojection from the default Current Channel,
Layer and Below, Layer, and Paint Target shaders.
You can also set the lighting (Flat, Basic, or Full) independently of the
Lighting toolbar during uprojection.
Feature
Enhancements
Nuke<>Mari Bridge
• BUG ID 31077 - The Nuke<>Mari bridge has been updated. The
following changes have been made to the functionality:
• All projector paint is now baked into its own layer, and as such, the
Bake option has been removed. You can still use a projector to import
paint to the paint buffer for warping and similar actions.
• Each projector is baked into a layer with a white mask in the specified
channel. These masks can be painted to blend between the different
projector images.
• On export to Nuke, the channel(s) being sent as UV textures are flat-
tened.
Import and Export
• BUG ID 34276 - The exporter now replaces any characters that are
invalid in the output file name with underscores. For example, invalid
characters such as * or / in the file name are replaced with an underscore
character, allowing it to be saved correctly.
Shortcuts
BUG ID 34126 - Old, redundant actions have been removed from the
Manage Keyboard Shortcuts dialog and the Manage Toolbars dialog. These
include: