User guide

RELEASE NOTES FOR MARI 2.0v1
Mari 2.0v1
14
The Foundry
Known Issues & Workarounds
BUG ID 20510 - If you find that the startup time for Mari is longer than
usual, please check that the LIC files in your RLM licensing data folder do
not refer to obsolete server ports. If they do, place them in another
directory and restart Mari.
BUG ID 22099 - The way that Mari converts quad faces to triangular
faces is different to other applications. As a result, normal map renders
from other applications may not always match.
BUG ID 23010 - Nuke<>Mari Bridge: If Mari crashes when receiving
incoming components from Nuke when the Virtual Texture Type is set to
Float, lower the Virtual Texture Size to a value below 8192x8192.
BUG ID 26055 - A project created before 1.4v3 with a shader module
that uses image thumbnails may not recall its images.
To remedy this, the shader module must be removed and added again.
BUG ID 26460 - Painting a mask in a Mask Layer Group, sometimes
results in unexpected paint results. To prevent this from happening,
either:
• Use a white “color” layer at the bottom of your mask stack. Any layer
used over this initial “color” layer should then be fine,
OR
• If you want to create a mask in a Mask Layer Group, simply add
another layer on your Mask Layer Group instead, and paint white into
it to create a mask.
BUG ID 29386 - When using the Export for Maya script, Maya’s viewport
may incorrectly show some patches as transparent. This can be resolved
by selecting High Quality Rendering or Viewport 2.0 from the Renderer
menu within Maya.
BUG ID 31946 - Sometimes paint is not baked because of memory
management issues on the graphics card. This can be due to issues such
as a high resolution paint buffer, a high bit-depth paint buffer, large
virtual texture size, or even a large scale value on the paint buffer
transform. These issues can usually be identified by glError: 0x505 out
of memory messages in the log.
Try reducing any or all of these values to prevent it happening. Graphics
drivers are continually improving, so it’s also worth checking whether
upgrading your drivers may resolve the problem.
BUG ID 33293 - Linux: Launching Mari with the language set to one
without certain character symbols resulted in Mari failing with an error
that the specified transform could not be loaded.
To work around this, set the locale (language) to English.
BUG ID 34679 - On extremely large projects, issues can arise with
shader limits and reaching the maximum allowed texture slots available.