User guide
RELEASE NOTES FOR MARI 2.0v1
Release Date
14 March 2013
Best Bits of
2.0v1
• Layers, accessed from either the Layers menu or from within the Layers
palette, allow you to set up complex layer stacks for channels. For more
information regarding layer integration, please refer to the Layers
chapter in the Mari
User Guide
.
• Procedurals and adjustments can now be added using the Layers menu or
palette. Procedurals and adjustments contain many of the former shader
modules.
• Channels now contain layer stacks with mask, procedural, and
adjustment data. Channels can be used in shader component inputs to
specify how shaders impact individual channels.
• Shaders no longer operate on a modular system. Instead they use inputs
to control how lighting, ambient occlusion, and specularity (among other
components) interact with given channels.
• Channels, shaders, and layers can now be imported and exported, either
in a full or flattened state.
• Sharing layers into a layer stack, or as a new channel, allows you to
quickly transfer paint made in one layer to another.
• New selection methods allow you to select, lock and hide patches,
objects, channels, and faces (or a combination of these).
System
Requirements
Officially supported operating systems
• Windows 7 64-bit
• Linux 64-bit operating system (Fedora 12 or Red Hat Enterprise Linux
5.4)
NOTE: Some newer Linux distributions have changed their network device
configuration handling and won’t work with Mari without some
configuration changes. Known affected distributions at this time include
Fedora 16, Red Hat Enterprise Linux 6, and CentOS 6 on certain, notably
Dell, hardware. Please see our FAQs for more information:
http://www.thefoundry.co.uk/support/faqs/#question_97