Specifications
Table Of Contents

RELEASE NOTES FOR MARI 2.5V1
Mari 2.5v1
8
The Foundry
Bug Fixes
• BUG ID 35050 - Pressing the modifier keys while the mouse button or
tablet pen were held down did not engage navigation.
• BUG ID 35058 - Mari did not update the copy, move, and share modes of
layer dragging when you changed the modifier key.
• BUG ID 35061 - Mari did not calculate values over 1.0 in the Screen
blend mode.
The blend mode is now calculated so that it is in line with the standard
that Nuke uses.
• BUG ID 35092 - The option to Export Everything displayed a dialog for
each channel/object exported.
This now only happens if the $ENTITY part of the template is missing.
• BUG ID 35100 - Updating a specular or diffuse shader did not update
the shader GUI.
• BUG ID 35160 - The Height As Normal layer caused a render error when
it was created above a layer cached with Cache Up to Here.
• BUG ID 35218 - Channel Presets always resized the images to fit the
patches, regardless of the setting in the Channel Presets dialog.
• BUG ID 35237 - Import into New Channel did not correctly set the
default resolution for the new channel when the Resize patches to fit
images option was selected.
• BUG ID 35242 - Share Layers as Channels did not correctly set the
default image resolution for the new channel. The resolution information
in the UV view also did not show the resolution of the patch of the
current channel.
• BUG ID 35275 - Converting projects containing cube maps caused Mari
to crash.
• BUG ID 35290 - The Bicubic image filtering option caused a shader
compilation error.
• BUG ID 35326 - The patch size of additional patches in new versions of
objects did not match the channel size.
Mari now attempts to guess the resolution of the missing patch when a
new version has been added.
• BUG ID 35338 - Using the Alt+drag and drop shortcut on layers
occasionally caused Mari to crash.
• BUG ID 35366 - There were calculation errors in applying a Hue Shift
adjustment layer to HDR textures.
• BUG ID 35382 - Caching a layer sometimes caused a rendering error.
• BUG ID 35391 - Removing the last layer from a layer stack did not
remove the layer parameters from the UI.
•BUG ID 35464 - The Project functionality in projectors sometimes
missed areas when using small images.