Specifications
Table Of Contents

RELEASE NOTES FOR MARI 2.5V1
Mari 2.5v1
7
The Foundry
Bug Fixes
• Mari occasionally crashed when failing to create a layer shader.
• Ptex models with concave quads resulted in quad warping during
rendering.
•The use of gl_PrimitiveID in the GLColorSwatch caused performance
issues. The use of this has been removed.
• BUG ID 13435 - The grid and lights were sometimes clipped in Ortho
view.
• BUG ID 27657 - Linux only: Mari did not always correctly restore the
window position and size.
• BUG ID 32160 - Unbaked paint that was used for creating bump maps
changed its bump effect when zooming in or out.
• BUG ID 32279 - Mari didn’t remember its maximized state between
sessions, and opened in the default state every time.
• BUG ID 33046 - The Tool Properties toolbar was incorrectly disabled
when the default layout, or a saved layout, was loaded.
• BUG ID 33322 - On systems set to the Russian locale, exporting to .psd
occasionally failed with the error "Error writing data to PSD file: Pstring
too long, must be <= 255 chars."
• BUG ID 33360 - Mari became unresponsive when using the Smart
Selection tool in Face mode.
• BUG ID 33609 - Default lighting values in shaders did not match those
used in pre-2.0v1 versions of Mari.
• BUG ID 34414 - Windows only: When using a mouse, the cursor did not
update over the canvas when the right-click menu was open.
• BUG ID 34444 - Renaming a channel did not update the name in all
instances where the channel name occurred in Mari.
• BUG ID 34594 - The default base layer on new objects was not RGBA.
• BUG ID 34674 - Windows only: The Channel Presets dialog did not
generate the correct file import templates when scanning directories.
• BUG ID 34804 - Windows only: An infrequent issue on AMD graphics
card drivers caused shader baking actions, such as flattening, merging,
and caching, to swap around parts of the texture.
• BUG ID 34892 - When masking was disabled, paint baking projected
paint through to the other side, even if Projection was set to Front.
• BUG ID 34955 - Linux only: Importing a .psd file using the background
importer caused a crash.
• BUG ID 35030/36945 - Patch resolutions did not save correctly and
were lost between Mari sessions.
You can no longer set different patch sizes for different animation
frames. All animation frames must keep the same patch resolution.