Specifications
Table Of Contents

RELEASE NOTES FOR MARI 2.5V1
Mari 2.5v1
5
The Foundry
Feature Enhancements
• You can now export Ptex quad faces suitable for bilinear interpolation.
• The Ptex triangle-to-quad warping conversion methods have been
improved. Tolerance checks also prevent NaNs from causing out-of-
bounds accessing on image data.
Shaders
•The shader component name Specular IOR of the Cook Torrance shader
has been renamed to Specular IOR Weight.
• Custom patch sizes now use the global ShaderInputs default patch size
when no patch size is specified.
• Error handling during shader bakes has been improved.
• BUG ID 36932 - You can now manually enable or disable mip-map
generation and usage on images used in shader network nodes. The use
of mip-maps on spherical projector layers has been deprecated.
Layers
• BUG ID 34568 - Procedurals can now be baked and exported using the
Export for Maya script, under Python > Examples.
Please refer to 34568 in the Developer Notes for additional information
on this enhancement pertaining to developers.
• BUG ID 34818 - Share As Channel in the Layers menu and Layers palette
context menu has now been renamed Share Layers As Channels, and
allows you to share all selected layers into a new channel.
• BUG ID 34879 - Blending properties could not be changed on layers that
had been cached.
Blending properties are still disabled for layers cached using the Cache
Up To Here function.
• BUG ID 36636 - The controls used to adjust the X, Y, and Z Offset
values for the Sphere Map Projector and Cube Map Projector procedural
layers now include incrementers. This enables you to adjust the values
with either the keyboard or the mouse. You can also hold Ctrl/Cmd while
adjusting the values to adjust the incrementer range.
• BUG ID 36896 - New mask image sets and paintable layers added to
mask stacks now have their colorspace set to Scalar so that they are not
processed through the Color Manager.
• BUG ID 38080 - A new Components dropdown has been added to the
Constant procedural layer. Components allows you to choose whether
the Constant procedural applies to RGB or RGBA components.