Specifications

RELEASE NOTES FOR MARI 2.5V1
Mari 2.5v1
13
The Foundry
Known Issues & Workarounds
BUG ID 26460 - Painting a mask in a Mask Layer Group sometimes
results in unexpected paint results. To prevent this from happening,
either:
• Use a white “color” layer at the bottom of your mask stack. Any layer
used over this initial “color” layer should then be fine, or
• If you want to create a mask in a Mask Layer Group, simply add
another layer on your Mask Layer Group instead, and paint white into
it to create a mask.
Importing and Exporting
BUG ID 29386 - When using the Export for Maya script, Maya’s viewport
may incorrectly show some patches as transparent. This can be resolved
by selecting High Quality Rendering or Viewport 2.0 from the Renderer
menu within Maya.
BUG ID 16324 - Windows only: you cannot currently import an image
into a channel using a relative file path. To work around this, use an
absolute path when importing images.
BUG ID 14985 - There may be a slight pause after importing textures
when creating new projects while Mari saves the project.
Nuke<>Mari Bridge
BUG ID 23010 - Nuke<>Mari Bridge: If Mari crashes when receiving
incoming components from Nuke when the Virtual Texture Type is set to
Float, lower the Virtual Texture Size to a value below 8192x8192.
BUG ID 19829 - Nuke<>Mari Bridge: Unprojecting a displaced piece of
geometry does not project correctly in Nuke.
BUG ID 19780 - Nuke<>Mari Bridge: A projector created in Ortho view
in Mari does not re-project correctly in Nuke.
Python
BUG ID 37601 - Python: The QFileSystemModel class PythonQt binding
is missing. The QDirModel class may be used in some cases as a
workaround.
BUG ID 16616 - Python: PythonQt sometimes crashes when adding
temporary objects to layouts, or compound widgets such as
QTreeWidget. This is because of incorrect reference counting. To work
around the problem, always store a reference to every GUI item until you
are sure it is no longer needed.