Specifications
Table Of Contents

RELEASE NOTES FOR MARI 2.5V1
Mari 2.5v1
12
The Foundry
Known Issues & Workarounds
Known Issues &
Workarounds
Mari Tools
• BUG ID 15810 - The black borders at the edge of the canvas in
Perspective view are selected, if an object overlaps the borders when a
selection is made using the Marquee Select tool, with the selection mode
set to Magic Wand.
• BUG ID 13640 - The Blur tool can be slow to use on the initial stroke.
Wait for Mari to process the blur before applying a second stroke.
• BUG ID 13481 - Making a selection using the Marquee Select Tool with
the selection mode set to Magic Wand sometimes ignores regions that
are completely surrounded by other selected regions, despite differences
in color.
• BUG ID 13394 - Using the Select Items tool with the Facing set to Front
to select and hide a portion of faces causes some of the faces within the
selection to remain visible when zoomed in.
To catch all selected faces, either:
• select Facing > Through instead of Front, or
• zoom in closer to the object.
Shaders
• BUG ID 34729 - Mari displays a rendering error on the canvas when it is
unable to create a shader. More information has been included to help
you determine the cause of the error. Some solutions might be to hide
groups and layers, or to cache parts of your layer stack until a shader
can be created.
• BUG ID 34679 - On extremely large projects, issues can arise with
shader limits and reaching the maximum allowed texture slots available.
To avoid reaching these shader limits on large projects, try the following
workarounds:
• hide groups and layers, or
• cache groups and layers.
Layers
• BUG ID 34690 - Flattening or caching layers or channels on complex
projects may cause Windows to reset the graphics driver due to the long
processing time. To work around this issue, you can try to flatten or
cache fewer layers at a time, or reduce the value of the Max Render Size
For Baking setting. This setting can be found under Preferences > GPU >
Baking and Projection.
Reducing this size breaks the flattening or caching operation up into
smaller pieces, which individually take less time to calculate, and thereby
avoids a Windows graphics driver reset.