User guide

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Location Type or Attribute Type Description
instance.arbitrary group Follows the same conventions as
geometry.arbitrary for specifying per-
instance primvar overrides.
bound double6 List of six doubles defining two points that
define a bounding box. The order of the
values is xmin, xmax, ymin, ymax, zmin, and
zmax.
Materials
Materials >material Location type for a shader definition.
material.viewerShaderSource string Source of the Viewer shader.
material.<renderer><ShaderCategory>Shader group This group has different names depending
on the renderer and shader used, for
example, prmanLightShader or
arnoldSurfaceShader.
The group contains all the shader attributes
used by a particular shader type for a
specific renderer.
Other
Other > brickmap PRMan only - a brickmap is a file used by
RendermRenderManan to store 3D
information.
geometry string Filename: Katana passes this value to
PRMan as:
RiGeometry("brickman," "filename",
<geometry.filename>, RI_NULL)
Other >volume PRMan only
APPENDIX D STANDARD ATTRIBUTES | LOCATION TYPE CONVENTIONS