User guide
3 Custom Render Resolutions
You can define custom render resolutions to supplement or replace Katana's pre-defined resolutions. You can define
resolutions in Katana through the UI, using Python, by modifying the Katana resolutions XML file, or by creating your
own XML file of resolutions.
Using the UI
You can set the render resolution through any node with a resolution field, such as a RenderSettings or ImageColor
node. Each node with a resolution field has a drop-down menu of pre-defined resolutions, and text entry boxes for
manual definition.
Resolutions defined manually are saved —and recalled— with the Katana project, but are not saved for use in other
Katana projects. If you select a pre-determined resolution, that selection is saved - and recalled - with the Katana
project.
NOTE: The resolution field in the Tab > Project Settings window specifies the resolution for 2D image
nodes, not 3D renders.
Modifying the Resolutions XML
The default Katana resolutions are specified in FoundryResolutions.xml in ${KATANA_ROOT}
/plugins/Resources/Core/Resolutions. You can edit this file directly to add, modify or delete entries. The resolutions