User guide
374
Control (UI) Default Value Function
patterns N/A Specify the pattern input that the graph state variable should
match in order to route a specific set of nodes through part of
the node graph. A pattern can be any input.
You can add as many ports as you'd like to patterns, as well as
adding a pattern to each port by clicking on those options in the
wrench dropdown menu.
The patterns parameter is a CEL statement widget. For more
information about CEL statements, refer to Common Node
Widgets on page1.
VelocityApply
Creates extra time samples on the P or Pw attribute of a shape using the V or v attribute describing velocity in units
per second.
Control (UI) Default Value Function
CEL none Collection Expression Language. Used to specify Scene Graph
locations on which an operation or assignment will act.
For more information, see the CEL Reference document found
on the documentation HTML page (accessed through the Help
> Documentation menu option).
fps 24 Defines frames per second. Used to determine the amount of
the velocity (which is defined in units per second) to apply to the
geometry attributes.
velocityScale 1 Defines a multiplier on the velocity attribute, where 1 = no
change.
ViewerObjectSettings
Adjusts how objects are displayed in the Viewer tab.
6 NODES R-Z | VELOCITYAPPLY