User guide

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NOTE: ScenegraphXML is provided as a reference example only. It is not intended for production use, and
is not supported.
Some asset elements that can be described within a ScenegraphXml file are:
Assembly locations
Component locations
Level-of-detail group locations
Level-of-detail locations
Other XML locations
Control (UI) Default Value Function
name /root/world/geo Describes where the scene is imported in the Scene Graph.
asset none Describes the file path and name of the XML scene file.
timing
mode Current Frame Sets the timing mode to apply to the asset:
Current Frame
Hold Frame
Clamp Range
ScreenCoordinateConstraint
ScreenCoordinateConstraint modifies the camera screen window to fit the target object(s).
Control (UI) Default Value Function
basePath None Sets the object to constrain.
targetPath None Sets the object(s) to constrain the object in basePath to.
allowMissingTargets No When set to Yes, silently ignore the constraint if its target is not
in the Scene Graph.
When set to No, produce an error on constraint resolution if the
target is missing.
6 NODES R-Z | SCREENCOORDINATECONSTRAINT