User guide

357
Control (UI) Default Value Function
type color Specifies the type of output.
color - mostly used to render out rgb beauty files, but also can
be used for rendering out z, P(point), N(normals), Ci(final
shader color) passes.
shadow - renders out PRMan z and deepshad(deep shadow)
files.
raw - allows you to directly specify the values for a Display
line. Since the output could be anything, Katana doesn't do
any colorspace conversion on this output, and can't support
tiling.
ptc - prman pointcloud file. The shader is responsible for
generating the pointcloud data, but this output will setup a
global 'renderOutputs.local.passname' attribute at /root to
specify where the pointcloud should go, and also handles
stitching of pointcloud files after a tile render.
script - run a script on another RenderOutputDefine, like
txmake.
prescript - run a script before the render is started.
none - clears the output. If the output was previously setup
by a different RenderOutputDefine node, this removes the
entry.
includedByDefault Yes When enabled, this Render Definition is sent to the Render
node.
rendererSettings
colorSpace Inf Sets the output colorspace used.
fileExtension exr Sets the output file format.
channel rgba Sets the channels to output. You can also set a user-defined
channel from a PrmanDisplayChannelDefine node.
convertSettings
fileExtension: exr
6 NODES R-Z | RENDEROUTPUTDEFINE