User guide

347
Control (UI) Default Value Function
attributecombining strict Allows relaxation of the rules governing whether or not
two grids can be combined and shaded together when
using the attribute() shadeop. For example, allows grids
to be combined where each has a different value for an
attribute queried in a shader and assigned a uniform
value.
Note: A subset of attributes are considered critical, and
attributecombining cannot relax rules in relation to
them.
objectspacecombining true Prevents objects using RxTransform() or
RxTransformPoints() from combining.
stitch
enable Yes Prevents cracking within single primitives, even when
using large displacements.
traceenable No Prevents cracking within ray-traced primitives.
newgroup No Used in conjunction with subdivision mesh stitching to
prevent stitch curve ID conflicts. Tags defined within a
given stitch group do not match tags defined anywhere
else in the input stream, including those in nested stitch
groups.
trimcurve
sense inside When set to inside, trimcurve trims the interior of trim
curve regions. When set to outside, the exterior of trim
curve regions are trimmed.
stochastic
sigma No Sets the enable state of the RiHider sigma option.
pointfalloff No When set to Yes, enables cosine based falloff for color
and transparency on RiPoints.
light
5 NODES L-Q | PRMANOBJECTSETTINGS