User guide

314
Control (UI) Default Value Function
preserveInheritedAttributes none Displays a list of attribute names for which inheritance
should be preserved when choosing between inputs of the
Merge. Whenever a child location's source input differs
from that of its parent, these attributes will be queried
globally and applied locally the child location. This is often
used to preserve attributes like the source sprib for a piece
of geometry, so that the hair procedural will work correctly
on the leaf shapes.
preferredInputAttributes none Displays a list of attribute names and indices of inputs for
which the preferred value of an attribute should be read.
These are exceptions to the general rule of leftmost input
wins. For the listed attribute, a given input will be given 'first
crack' at providing the attribute in the result before the
general rule is used. This is often used when merging two
versions of a component to form a single output model; the
first input will provide most of the attributes, but a second
input might provide correctly deformed geometry or other
attributes that should be used in preference to the first
input. Again, this is typically rolled into a show macro, so it's
unlikely you'll need to work with this setting directly.
inputs
inputs none Allows you to name the inputs on the Merge node.
NetworkMaterial
Control (UI) Default Value Function
name NetworkMaterial
namespace N/A
Add Terminal
arnold > surface N/A
5 NODES L-Q | NETWORKMATERIAL