User guide
310
Control (UI) Default Value Function
action create new material Determines the node's behavior:
create new material - creates a new Scene Graph location of
type geometry material or light material beneath
/root/materials/(geo|lgt) with the name specified by the name
parameter.
create from LookFile - creates a new Scene Graph location of
type geometry material or light material from a specified
LookFile with the name specified by the name parameter.
create child material - creates a new Scene Graph location of
type geometry material or light material beneath the
location specified by inheritsFrom.location parameter with the
name specified by the name parameter.
edit material - displays the incoming values of a single Scene
Graph material location specified by the edit.location
parameter. This is useful making changes to when the original
Material node which created this location is not within the
current session or for multiple branches of a graph.
override materials - accepts drops of attributes beneath
material attribute groups. This can be used in two ways:
•When aimed at locations within the renderable scene, it
creates a materialOverride attribute. At resolve time, these
values override equivalent values in the material attribute
of renderable Scene Graph locations beneath. This is useful
for making global changes to the assigned instances of
many different materials at once, regardless of whether
they share the same source.
•When aimed at locations of type geometry material or
light material, it modifies the material directly. This does
not display incoming values because they could differ from
location to location. This means that you must specify the
shader in order to display adjustable parameters.
action: create new material
5 NODES L-Q | MATERIAL