User guide

294
Control (UI) Default Value Function
lightMode CEL Controls how you specify which lights to operate on:
CEL
Paths - included for backward compatibility.
lightMode: CEL
lights none When lightMode is set to CEL, this CEL statement is used to
select the lights to operate on.
lightMode: Paths
lightPaths none When lightMode is set to Paths, this list of light path names is
used as the set of lights to operate on.
LightListEdit
This node adds locations to the lightList attribute at /root/world. This is useful for including lights whose loading is
deferred. Only explicit paths are supported because this information is required at the start of rendering.
LightListEdit can also be used to extracts lights from components and makes them renderable from a LookFile.
Control (UI) Default Value Function
locations none Sets the locations of lights from a path, either in the Scene
Graph or the Node Graph. The locations parameter options
are available by clicking Add Locations. For more information
on the locations widget parameters, see Common Node
Widgets on page1.
The Scene Graph and Node Graph can be replaced or appended
from this location and lights can be dragged to the locations
box.
mode add Sets edit mode, though currently only add is available.
initialState on Determines whether the newly-added light locations are initially
on or off.
5 NODES L-Q | LIGHTLISTEDIT