User guide
292
Control (UI) Default Value Function
rotationOrder XYZ Sets the order in which rotation is applied:
• XYZ
• XZY
• YXZ
• YZX
• ZXY
• ZYX
transform > interface: SRT Values
translate 0.0, 0.0, 0.0 Controls light translation on the xyz axes.
rotate 0.0, 0.0, 0.0 Controls light rotation on the xyz axes.
scale 1.0, 1.0, 1.0 Controls light scale on the xyz axes.
transform > interface: Transform Matrix
matrix 1.0, 0.0, 0.0, 0.0, 0.0,
1.0, 0.0, 0.0, 0.0, 0.0,
1.0, 0.0, 0.0, 0.0, 0.0,
1.0
Controls transformations using a matrix in place of individual
SRT controls.
makeInteractive Yes When set to Yes, you can drag objects in the Viewer and Katana
retains the information from the Viewer.
LightLink
The LightLink node manipulates the light list attribute on the scene to perform selective lighting of objects. LightLink
allows you to control which lights illuminate which objects using a number of different modes.
Notes:
• The Gaffer node uses a LightLink internally to provide light linking; the user interface there is substantially similar to
the LightLink node.
• Light linking information is stored on the objects themselves in the lightList attribute. This stores the enable state
of a light for each location in the scene.
• Visibility does not have any effect on lights, so a VisibilityAssign does not disable a light. LightLink is the best way to
turn a light on or off by hand.
5 NODES L-Q | LIGHTLINK