User guide
5 Nodes L-Q
LightCreate
This node is used to create a Scene Graph containing a light. LightCreate does not load the light from any file or
product but instead builds an entirely novel light from the parameters you specify on this node. This node is not
used generally, the Gaffer node is used instead.
NOTE: LightCreate requires a light shader to function properly.
LightCreate and CameraCreate are identical, except for the type of Scene GraphLocations they create, and the
population of the lightList vs. cameraList.
Control (UI) Default Value Function
name /root/world/lgt/light Sets the Scene Graph location where the light is created. For
example, the default value of /root/world/lgt/light creates a light
at the location
/root/world/lgt/light.
projection perspective Sets the light projection mode:
• perspective
• othographic
fov 70 Controls the field of view angle in degrees.
near 0.1 Sets the near clipping plane distance.
far 100000 Sets the far clipping plane distance.
screenWindow