User guide

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The Isolate node cannot take a collection. You can however:
1. Right-click on the collection name in the Scene Graph and select Collect and Select....
2. From the Parameters tab of the Isolate node, select isolateLocations > Add Locations > Replace with
Scene Graph Selection.
Control (UI) Default Value Function
isolateLocations none This is a list of locations to keep while every other location is
removed by the Isolate.
isolateLocations > Add Locations
Path N/A Adds another path to this parameter's list of paths.
Append Scenegraph
Selection
N/A For each selected Scene Graph location, a new path is added to
this parameter's list of paths and populated with the location.
Replace with
Scenegraph Selection
N/A Removes all existing paths and replaces them with paths
populated with the currently selected Scene Graph locations.
Append Nodegraph
Node Locations
N/A For each selected Node Graph node, a new path is added to
this parameter's list of paths and an expression that links the
Scene Graph location created by that node to the path.
Replace with
Nodegraph Node
Locations
N/A Removes all existing paths and replaces them with a path for
each selected Node Graph node and links the Scene Graph
location created by that node to the path.
Clear All N/A Removes all paths from this parameter.
isolateFrom /root/world/geo This is the topmost location to remove from the scene. For
example, if you set this to /root/world/geo, then nothing in
/root/world/lgt or /root/materials is modified. This parameter
allows you to scope the changes. To isolate a single shape from
an entire character, set isolateFrom to the character path (e.g.
/root/world/geo/somecharacter), then set isolateLocations to
the shape you'd like to keep.
4 NODES I-K | ISOLATE