User guide
28
Control (UI) Default Value Function
pixel_error 0 Sets the acceptable tessellation error, in pixels, as seen from the
camera. If there’s no displacement, pixel_error represents the
distance from the subdivided mesh to the true or limit surface.
The smaller the error, the closer to the limit surface a mesh is
(with less inter-frame popping when the subdivision level
jumps).
If displacement is enabled, pixel_error represents the size - in
pixels - of the subdivided quads. A value of 0 disables adaptive
subdivision.
subdiv_adaptive_
metric
auto When set to auto subdiv chooses between Edge Length and
Flatness modes depending on the displacement of the mesh. If
there is displacement, the Edge Length algorithm is used. If not -
or if displacement is ignored in the global options - Flatness is
used. You can also manually select EdgeLength or Flatness.
The subdiv_adaptive_metric attribute controls whether adaptive
tessellation is guided by patch edge lengths, or the difference
between the limit-surface, and control-surface (measured in
pixels at the patch vertices). The pixel_error is either the edge-
length size, or the error-tolerance.
Geometry >NURBS
nurbs_tesselate_u 5 Controls the amount of tessellation in the U direction.
nurbs_tesselate_v 5 Controls the amount of tessellation in the V direction.
Geometry >Points & Curves
point_mode disk Controls whether points are displayed as disks, or spheres.
2 NODES A-C | ARNOLDOBJECTSETTINGS