User guide
24
Control (UI) Default Value Function
bucket_scanning top Sets the order of bucket scanning.
threads 1 Specifies the number of threads used for rendering. If
set to 0, thread assignment is automatic, using the
optimal number of threads with respect to the number
of sockets, physical , and logical cores.
enable_displacement_derivs On When enabled, dPdx, dPdy, dudx, dudy, dvdx, and dvdy
shader globals are calculated and provided to the
displacement shader for each vertex where it is
evaluated. The displacement shader performs filtered
texture map lookups based on the provided derivatives,
potentially reducing texture IO by as much as 1000 -
2000%.
enable_threaded_displacement On With this option enabled, two or more buckets that
require the result of a mesh displacement can
collaborate in the displacement computation.
enable_aov_composition On With this option it is possible for AI_TYPE_RGB AOVs
registered with the AI_AOV_BLEND_OPACITY blending
mode to automatically compose through semi-opaque
surfaces rendered using auto-transparency.
enable_procedural_cache On With this option enabled, cached procedural nodes
(those pointing to the same .ass file on disk) are
referenced by a single instance node, rather than
separate instances for each child. This can reduce the
memory footprint in complex scenes, as well as reduce
scene loading time.
procedural_force_expand Off With this option enabled, all procedural nodes are
opened before rendering (or before .ass file writing),
regardless of whether or not they have user provided
bounds. This option effectively makes procedural
loading single threading, and non-deferred, and is
included primarily as a debugging aid.
2 NODES A-C | ARNOLDGLOBALSETTINGS