User guide
20
Control (UI) Default Value Function
Camera
camera_type from_camera_
location
Sets the type of camera used.
filtermap N/A Sets which shader - if any - is used for effects such as
vignettes. Where the chosen shader returns black pixels,
the ray isn’t traced, otherwise rays are multiplied by the
result of the shader specified in filtermap.
Camera > Motion Blur
shutter_type box Sets the filter used by the shutter. When set to box, the
filter is either on or off, when set to triangle the filter is
ramped.
rolling_shutter off
Camera > Depth of Field
focus_distance 0 Sets how far the rear principle plane of the lens is from
the film.
aperture_size 0 Sets the aperture size (larger numbers equal a smaller
aperture).
aperture_nsides 0 Rather than the aperture being perfectly circular, sets
the aperture to be an n sided polygon, where n is the
value entered in aperture_sides (0 = Off).
aperture_ratio 1 Rather than the aperture being perfectly circular, sets
the aperture to be an ellipse. Used for anamorphic
depth-of-field.
aperture_relax 0 If a number other than 0 is specified for aperture_
nsides, sets the blending of the n sided polygon into a
circle (0 = Off).
aperture_rotation 0 Rotates the aperture if a value other than 0 is specified
for aperture_nsides or a value other than 1 for
aperture_ratio.
Geometry
2 NODES A-C | ARNOLDGLOBALSETTINGS