User guide

18
Control (UI) Default Value Function
Lighting > Ray Depth
GI_total_depth 10 Sets the ultimate limit on ray depth, regardless of ray
type.
GI_diffuse_depth 0 Sets the number of bounces considered for global
illumination (0 = Off).
Note: Expect substantial increases in render times with
each incremental rise in the value of GI_diffuse_depth.
GI_glossy_depth 0 For glossy reflections, sets the number of times a ray
can bounce off a glossy surface (0 = Off).
GI_reflection_depth 2 For reflection rays (AI_RAY_REFLECTED), sets the
number of times a ray can bounce off a reflective
surface.
GI_refraction_depth 2 For refraction rays (AI_RAY_REFRACTED), sets the
number of times a ray can pass through a refractive
object.
Lighting > Auto Transparency
auto_transparency_mode shadow_only Selects the transparency mode.
auto_transparency_depth 10 Sets the number of allowed transparency hits. When set
to 0, objects are treated as opaque.
auto_transparency_threshold 0.99 Sets the threshold value for auto transparency.
Lighting > Environment
background none Sets the path to a background material or shader (such
an a sky_HDRI shader), if one is defined or inherited.
Lighting > Environment >background_visibility
AI_RAY_CAMERA Off Objects visible to the camera.
AI_RAY_SHADOW On Objects visible to shadow rays.
AI_RAY_REFLECTED On Toggle reflection rays on or off.
2 NODES A-C | ARNOLDGLOBALSETTINGS