User guide
122
Control (UI) Default Value Function
baseOrigin Object Sets how the center of the base object is calculated:
• Object - uses the local origin of the object as the target.
• BoundingBox - uses the center of the object’s bounding box as
the target.
targetOrigin Object Sets how the center of the target object is calculated:
• Object - uses the local origin of the object as the target.
• BoundingBox - uses the center of the object’s bounding box as
the target.
• FaceCenterAverage - uses the face center average of the
object as the target.
• FaceBoundingBox - uses the face center average of the
object’s bounding box as the target.
enable orient
constraint
disabled When enabled, specify aim constraint options.
enable orient constraint: enabled
targetPath N/A Specifies the object or objects to constrain to. If you want to aim
a rig to point at a target, this would be the target. If you set
multiple targets, then the constraint aims at the average center
of the objects.
targetOrientation Object Sets how the orientation of the target object is calculated:
Object - uses the local origin of the object as the target.Face -
allowMissingTargets No When set to Yes, silently ignore the constraint if its target is not
in the Scene Graph.
When set to No, produce an error on constraint resolution if the
target is missing.
xAxis Enabled When enabled, orientation is constrained on the x axis.
yAxis Enabled When enabled, orientation is constrained on the y axis.
zAxis Enabled When enabled, orientation is constrained on the z axis.
Object list: master material
3 NODES D-H | GAFFERTHREE