User guide

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Control (UI) Default Value Function
baseAimAxis 0.0, 0.0, -1.0 The axis of the base object that is pointed at the target.
Adjusting these values changes the side of the object that is
aimed at the target.
baseUpAxis 0.0, 1.0, 0.0 The axis of the base object that is pointed upwards relative to the
target.
Adjusting these values changes the rotation of the base object,
while keeping the aim constant.
targetUpAxis 0.0, 1.0, 0.0 The axis of the target object that is pointed upwards relative to
the base object.
Adjusting these values changes the rotation of the target object,
while maintaining the aim constant.
display
text none Places a label in the Viewer containing the string entered in the
text field.
previewColor 1, 1, 1 Specifies the color of the light in the Viewer. This value does not
affect the color value of the light when rendering, it’s used for
testing the placement of lights.
Material Tab
useLookFileMaterial Disabled When enabled, the material from an associated LookFile is used.
Add Shader N/A Click to add a shader from the dropdown list. The Material tab
is populated with controls appropriate to the shader selected.
Linking Tab
light linking
enable on When set to on, the light is active for all objects except those
listed under exceptions.
When set to off, the light is inactive for all objects except those
listed under exceptions.
3 NODES D-H | GAFFERTHREE