User guide
115
Control (UI) Default Value Function
[Gaffer object table] N/A Displays a list of all objects controlled by this Gaffer node. The
object table contains the following information:
• Name - the name of the object.
• M - click to mute the object so that it is omitted from renders.
• S - click to solo the object so that everything not soloed is
omitted from interactive renders.
• Shader - displays the shader associated with the object. You
can also click this column to select a shader.
• Color - specifies the color of a light. Click the swatch to activate
the color picker.
• Int - sets the light intensity.
• Exp - sets the light exposure.
• Link - indicates whether or not the item is linked. A star in the
entry indicates there are exceptions.
Note: The Object, Material, and Linking tabs under the object
table are populated depending on the object selected.
[Gaffer object table item] > [right-click]
Add > Add Light
N/A Adds a light to the gaffer table.
Add > Add Rig
N/A Adds a rig to the gaffer table.
Add > Master
Material
N/A Adds a master material to the gaffer table. The master material is
assigned to lights, providing the same material for multiple lights.
Each light is also capable of overriding the defaults set by this
master material.
Add > Import Rig... N/A Adds a previously exported rig to the gaffer table.
Delete N/A Deletes the entry in the Gaffer object table selected.
Toggle Lock State of
Selected Items
N/A Toggles the lock state of selected items in the gaffer table.
Group Selected
Siblings Under Rig
N/A Groups selected siblings under a rig in tthe gaffer table.
3 NODES D-H | GAFFERTHREE