User guide
112
Control (UI) Default Value Function
[Gaffer object table] gaffer Displays a list of all objects controlled by this Gaffer node. The
object table contains the following information:
• Name - the name of the object.
• M - click to mute the object so that it is omitted from
renders.
• S - click to solo the object so that everything not soloed is
omitted from interactive renders.
• Shader - displays the shader associated with the object. You
can also click this column to select a shader.
• Color - specifies the color of a light. Click the swatch to
activate the color picker.
• Int - sets the light intensity.
• Exp - sets the light exposure.
• Link - indicates whether or not the item is linked. A star in
the entry indicates there are exceptions.
Note: The Object, Material, and Linking tabs under the
object table are populated depending on the object selected.
[Gaffer object table item] > [right-click]
Add > Add Light
N/A Adds a light to the gaffer table.
Add > Add Rig
N/A Adds a rig to the gaffer table.
Add > Add Aim
Target
N/A Adds an aim target (a locator) to the gaffer table. The locator is
used to provide a target for light aim constraints.
Add > Add
Master Material
N/A Adds a master material to the gaffer table. The master material
is assigned to lights, providing the same material for multiple
lights. Each light is also capable of overriding the defaults set
by this master material.
Add > Add Sky
Dome
N/A Adds a sky dome light to the gaffer table. As each
implementation for a sky dome is different, each studio
should implement a version specific to its needs.
Add > Import Rig... N/A Adds a previously exported rig to the gaffer table.
3 NODES D-H | GAFFER