User guide

108
FaceSetCreate
This node creates a set (or group) of faces in an existing mesh. This is useful in order to more easily re-select them
later when making shader, attribute, and visibility assignments to a subset of faces on a single mesh.
NOTE: Face sets are only applicable with subdivision meshes.
Control (UI) Default Value Function
meshLocation none Describes the location of the mesh for which the set is created.
This is only applicable with subdivision meshes.
meshLocation
Adopt Scenegraph
Selection
N/A The currently selected Scene Graph location is used to
populate the parameter.
Adopt Selected
Nodegraph Node
N/A Creates an expression from the currently selected Node Graph
node linking the Scene Graph location created by that node to
this parameter.
Select In
Scenegraph
N/A Selects the location specified by this parameter in the Scene
Graph tab.
faceSetName faceset Defines the name of the new set.
invertSelection Disabled When enabled, the faces that are not mentioned in the
selection are used.
selection none Stores the list of faces as an array.
selection
Adopt Faces From
Viewer
N/A Stores the list of faces that are currently selected in the Viewer
in this parameter.
3 NODES D-H | FACESETCREATE