User guide

104
ConstraintResolve
This node resolves all constraints stored on the locations referenced in globals.constraintList at /root/world.
CoordinateSystemDefine
Creates a named coordinate system accessed by PRMan shaders. The list of all global named coordinate systems can
be found in /root/world, globals.coordinateSystems.
Control (UI) Default Value Function
scope global Specifies how the coordinate system is defined. The options
are:
globally
relative scope
coordinateSystemName none Specifies the unique name of the coordinate system to create.
referenceLocation none Specifies the Scene Graph location whose global transform
defines the coordinate system.
scope: relative scoped
baseLocation none
relativeLocation none
scope: relative scope: baseLocation
Adopt Scenegraph
Selection
N/A The currently selected Scene Graph location is used to
populate the parameter.
Adopt Selected
Nodegraph Node
N/A Creates an expression from the currently selected Node
Graph node linking the Scene Graph location created by that
node to this parameter.
scope: relative scope: relativeLocation
Adopt Scenegraph
Selection
N/A The currently selected Scene Graph location is used to
populate the parameter.
2 NODES A-C | CONSTRAINTRESOLVE