Specifications

RELEASE NOTES FOR MARI 2.0V2
Mari 2.0v2
6
The Foundry
Known Issues & Workarounds
Nuke<>Mari Bridge
BUG ID 23010 - Nuke<>Mari Bridge: If Mari crashes when receiving
incoming components from Nuke when the Virtual Texture Type is set to
Float, lower the Virtual Texture Size to a value below 8192x8192.
BUG ID 19829 - Nuke<>Mari Bridge: Unprojecting a displaced piece of
geometry does not project correctly in Nuke.
BUG ID 19780 - Nuke<>Mari Bridge: A projector created in Ortho view
in Mari does not re-project correctly in Nuke.
Python
BUG ID 16616 - Python: PythonQt sometimes crashes when adding
temporary objects to layouts, or compound widgets such as
QTreeWidget. This is because of incorrect reference counting. To work
around the problem, always store a reference to every GUI item until you
are sure it is no longer needed.
BUG ID 15491 - Python: PythonQt bindings are missing for some
enumerations and types such as QFileSystemModel. For enumerations,
you can usually work around the problem by passing in the integer value
instead.
Ptex
BUG ID 17626 - It can take a long time to import very large or very high
polygon count Ptex models.
The workaround is to assign a small uniform face size (1x1 or 2x2) on
import, and then increase the resolution of the relevant bits of the model
as necessary after loading.
BUG ID 17618 - Ptex does not bake properly if the resolution of the face
is too small.
The workaround is to increase the resolution of the selected faces you
are having problems with.
Graphics Cards
BUG ID 34804 - An infrequent issue on Windows AMD graphics card
drivers causes shader baking actions, such as flattening, merging, and
caching, to swap around parts of the texture. We’re working closely with
AMD to resolve the problem.
If you do find this occurring, increasing the Max Render Size for Baking
setting under Preferences > GPU > Baking and Projection may help
reduce the frequency of this problem.