Specifications

RELEASE NOTES FOR MARI 2.0V2
Mari 2.0v2
4
The Foundry
Known Issues & Workarounds
BUG ID 36393 - Some combinations of Bake Render Size, Virtual Texture
Size, and assets, when cached or flattened, produced incorrect blocks of
color.
BUG ID 36399 - A progress dialog appeared during Python export
function calls.
BUG ID 36484 - In certain instances, baking was corrupted when
navigating when Auto Bake and Clear was active. Made the canvas
widget track the modifier keys used in triggering the various navigation
tools, and made it call bake when the corresponding keys are held down,
and the auto bake and clear setting is enabled.
BUG ID 36701 - Converting a layer to paintable with different sized
patches caused Mari to become unresponsive.
BUG ID 37288 - When using the tow brush, shader baking, such as layer
caching, flattening, and grouping, resulted in patches not bleeding
correctly to expose UV seams.
Known Issues &
Workarounds
Mari Tools
BUG ID 15810 - The black borders at the edge of the canvas in
Perspective view are selected, if an object overlaps the borders when a
selection is made using the Marquee Select tool, with the selection mode
set to Magic Wand.
BUG ID 13640 - The Blur tool can be slow to use on the initial stroke.
Wait for Mari to process the blur before applying a second stroke.
BUG ID 13481 - Making a selection using the Marquee Select Tool with
the selection mode set to Magic Wand sometimes ignores regions that
are completely surrounded by other selected regions, despite differences
in color.
BUG ID 13394 - Using the Select Items tool with the Facing set to Front
to select and hide a portion of faces causes some of the faces within the
selection to remain visible when zoomed in.
To catch all selected faces, either:
• select Facing > Through instead of Front,
OR
• zoom in closer to the object.
Shaders
BUG ID 34729 - Mari displays a rendering error on the canvas when it is
unable to create a shader. More information has been included to help
you determine the cause of the error. Some solutions might be to hide