Specifications

Any number of editors can be open at once, but only one can be active at a time. The main menu bar and
toolbar for the workbench window contain operations that are applicable to the active editor. Tabs in the
editor area indicate the names of resources that are currently open for editing. An asterisk (*) indicates
that an editor has unsaved changes. Views can also provide their own menus and toolbars, which, if
present, appear along the top edge of the view. To open the menu for a view, click the drop-down arrow
icon at the right of the view's toolbar or right-click in the view. A view might appear on its own, or stacked
with other views in a tabbed notebook.
For detailed information about the Eclipse workbench, perspectives, and views, refer to the Eclipse help
system.
Before you create a Nios II project, you must ensure that the Nios II perspective is visible. To open the
Nios II perspective, on the Window menu, point to Open Perspective, then Other, and click Nios II.
The Altera Bytestream Console
The workbench in Eclipse for Nios II includes a bytestream console, available through the Eclipse
Console view. The Altera bytestream console enables you to see output from the processor's stdout and
stderr devices, and send input to its stdin device.
Related Information
Using the Altera Bytestream Console on page 2-7
For more information about the Altera bytestream console.
Creating a Project
In the Nios II perspective, on the File menu, point to Nios II Application and BSP from Template. The
Nios II Application and BSP from Template wizard appears. This wizard provides a quick way to create
an application and BSP at the same time.
Alternatively, you can create separate application, BSP and user library projects.
Specifying the Application
In the first page of the Nios II Application and BSP from Template wizard, you specify a hardware
platform, a project name, and a project template. You optionally override the default location for the
application project, and specify a processor name if you are targeting a multiprocessor hardware platform.
You specify a BSP in the second page of the wizard.
Specifying the Hardware Platform
You specify the target hardware design by selecting a SOPC Information File (.sopcinfo) in the SOPC
Information File name box.
Specifying the Project Name
Select a descriptive name for your project. The SBT creates a folder with this name to contain the applica‐
tion project files.
Letters, numbers, and the underscore (_) symbol are the only valid project name characters. Project
names cannot contain spaces or special characters. The first character in the project name must be a letter
or underscore. The maximum filename length is 250 characters.
2-2
The Altera Bytestream Console
NII5V2
2015.05.14
Altera Corporation
Getting Started with the Graphical User Interface
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