REFERENCE MANUAL
Alesis DM Pro Reference Manual by Erik Norlander TM Additional documentation by Randy Lee © Copyright 1998, Alesis Studio Electronics, Inc. All rights reserved. Reproduction in whole or in part is prohibited. “DM Pro”, “DM5”, “QS8” and “QS6.1” are trademarks of Alesis Studio Electronics, Inc. Selected material for this manual was imported from the Alesis DM5 and QS8 Reference Manuals by Geoff Ryle. TM TM Additional material imported from the QS6.1 Reference Manual by Connor Freff Cochran and Randy Lee.
Contents Important Safety Instructions ................................................................................ 7 Safety symbols used in this product............................................................................................7 Please follow these precautions when using this product: ..................................................... 7 Instructions de Sécurité Importantes (French) ..........................................................................
Contents Chapter 5: Programming Effects ........................................................................... 59 The REVERB EFFECTS Function ................................................................................................. 61 The OVERDRIVE EFFECTS Function ......................................................................................... 66 The DELAY EFFECTS Function ...................................................................................................
Contents Using Alesis QCard Expansion Cards ........................................................................................ 140 Playing Back a Sequence from the Card Slot ............................................................................. 140 Appendix A: Troubleshooting ................................................................................ 143 Checking the Software Version ....................................................................................................
Contents 6 DM PRO REFERENCE MANUAL
IMPORTANT SAFETY INSTRUCTIONS SAFETY SYMBOLS USED IN THIS PRODUCT This symbol alerts the user that there are important operating and maintenance instructions in the literature accompanying this unit. This symbol warns the user of uninsulated voltage within the unit that can cause dangerous electric shocks. PLEASE FOLLOW THESE PRECAUTIONS WHEN USING THIS PRODUCT: 1. Read these instructions. 2. Keep these instructions. 3. Heed all warnings. 4. Follow all instructions. 5.
Important Safety Instructions prong are provided for your safety. When the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet. 10. Protect the power cord from being walked on or pinched, particularly at plugs, convenience receptacles, and the point where they exit from the apparatus. 11. Use only attachments or accessories specified by the manufacturer. 12.
Important Safety Instructions INSTRUCTIONS DE SÉCURITÉ IMPORTANTES (FRENCH) SYMBOLES UTILISÉS DANS CE PRODUIT Ce symbole alèrte l’utilisateur qu’il existe des instructions de fonctionnement et de maintenance dans la documentation jointe avec ce produit. Ce symbole avertit l’utilisateur de la présence d’une tension non isolée à l’intérieur de l’appareil pouvant engendrer des chocs électriques. VEUILLEZ SUIVRE CES PRÉCAUTIONS LORS DE L’UTILISATION DE L’APPAREIL: 1. Lisez ces instructions. 2.
Important Safety Instructions 12. N’utilisez qu’avec un stand, ou table conçus pour l’utilisation d’audio professionnel ou instruments de musique. Dans toute installation, veillez de ne rien endommager à cause de câbles qui tirent sur des appareils et leur support. 13. Débranchez l’appareil lors d’un orage ou lorsqu’il n’est pas utilisé pendant longtemps. 14. Faites réparer par un personnel qualifié.
Important Safety Instructions BEIM BENUTZEN DIESES PRODUKTES BEACHTEN SIE BITTE DIE FOLGENDEN SICHERHEITSHINWEISE: (GERMAN) 1. Lesen Sie die Hinweise. 2. Halten Sie sich an die Anleitung. 3. Beachten Sie alle Warnungen. 4. Beachten Sie alle Hinweise. 5. Bringen Sie das Gerät nie mit Wasser in Berührung. 6. Verwenden Sie zur Reinigung nur ein weiches Tuch.
Important Safety Instructions CE DECLARATION OF CONFORMITY Manufacturer’s Name: Alesis Corporation Manufacturer’s Address: 1633 26th Street Santa Monica, CA 90404 USA declares, that the p r o d u c t : Product Name: Model Type: DM Pro Sample Playback Module with Trigger Inputs conforms to the following Standards: EMC: Safety: European Contact: EN55022:1995 Class B; EN50082-1:1992 EN 60065 Sound Technology plc Letchworth Point, Letchworth, Hertfordshire, SG6 1 ND, UNITED KINGDOM Phone: +44.1462.
CHAPTER 1: WELCOME TO THE DM PRO Congratulations on your purchase of the Alesis DM Pro! You are now the owner of a powerful drum and percussion synthesizer that will give you many years of use and enjoyment. This manual contains several specific sections designed to teach you as much as possible about each area of your module. However, we strongly suggest that you begin your relationship with DM Pro by completing our Brief “Hands On” Tutorial.
Welcome to the DM Pro DM PRO FRONT PANEL PHONES jack plug in stereo headphones to hear the DM Pro’s output VOLUME knob controls master volume LCD custom graphic display shows Drum, Drumkit and Trigger Functions, Parameters and Values VALUE encoder use this to select or adjust the Function, Parameter or Value that is above the cursor PREVIEW button press this to audition Drums from the front panel CURSOR < > buttons use these to select the Function, Parameter or Value you wish to edit DRUM pre
Welcome to the DM Pro EDIT DM PRO REFERENCE MANUAL press this to enter Drum Edit Mode or name a Drumkit.
Welcome to the DM Pro DM PRO DISPLAY This “screen shot” is taken from Drum Edit mode. It contains many of the elements which will be encountered in the various modes of the DM Pro. Drumkit/MIDI Note Number: The large numbers indicate the present Drumkit or MIDI Note Number, depending on which mode you are in. If the DM Pro is in Drum Edit mode and the [CHASE] button is lit, striking a Trigger or a note on a MIDI controller will cause the MIDI Note Number to change.
Welcome to the DM Pro AC POWER HOOKUP The DM Pro comes with a power adapter suitable for the voltage of the country to which it is shipped (either 110 or 220V, 50 or 60 Hz). With the DM Pro off, plug the DIN connector of the power adapter cord into the DM Pro’s [POWER] socket and the male (plug) end into a source of AC power. It’s good practice to not turn the DM Pro on until all other cables are hooked up.
Welcome to the DM Pro A UDIO CONNECTIONS 1 2 STEREO AUX OUT 3 4 SOLO AUX OUTS When connecting audio cables and/or turning the power on and off, make sure that the volume controls in your system are turned down. The rear panel of the DM Pro has two Main and four Auxiliary audio outputs along with two RCA inputs. There is also a headphone output on the front panel.
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Welcome to the DM Pro CONNECTIONS CHART MIDI CONNECTIONS If you are using a MIDI keyboard or sequencer, connect its [MIDI OUT] to the [MIDI IN] of the DM Pro. If you have another device that you wish to control from the same keyboard or sequencer, connect the [MIDI THRU] of the DM Pro to the [MIDI IN] of the other device.
Welcome to the DM Pro EXTERNAL TRIGGER CONNECTIONS Plug all of the trigger outputs you will be using into the Trigger jacks on the rear of the DM Pro. The DM Pro has recommended locations for each type of trigger (Kick, Snare, Hi-hats, etc.) silk-screened below each Trigger jack. Although it is recommended that you use these locations, any trigger output can be plugged into any Trigger jack and programmed to perform as required (except for Trigger Inputs 15 and 16).
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CHAPTER 2: A BRIEF HANDS-ON TUTORIAL To get started immediately, follow these quick steps. Then, at your leisure, read through the rest of the manual to learn more about the operation and inner workings of the module. The more you know about your DM Pro, the more power you will be able to get out of it. This chapter alone is by no means intended to be a complete explanation of the unit.
A Brief Hands-On Tutorial To begin the tutorial, first plug in your DM Pro per the connections described in the “Connections Chart” in the previous chapter. BASIC MIDI SETUP Set the Basic MIDI Channel to receive incoming data on your desired channel by pressing MIDI, and then turning the VALUE encoder clockwise to select Page 1.
A Brief Hands-On Tutorial SELECTING AND AUDITIONING DRUMKITS Drumkit Mode is the top level of the DM Pro. There are 64 internal Drumkits, all of which can be edited and overwritten to suit your own particular applications. The currently selected Drumkit will respond to incoming MIDI or trigger information at all times, regardless of the state of the DM Pro. To select a Drumkit to audition, press the KIT button to jump to the top level of Drumkit Mode.
A Brief Hands-On Tutorial DRUM NUMBER DRUM GROUP 26 A Kk:005 PwrShoes Note:36 C1 DRUM NAME DM PRO REFERENCE MANUAL
A Brief Hands-On Tutorial 2. To choose a different Drum for the currently selected MIDI Note, press DRUM which will take you to the Drum Select Function. The cursor defaults to the Drum Group parameter out of the box or after a re-initialization. Drum Groups refer to the type of Drum (acoustic kicks, electronic snares, hi-hats, sound effects, etc.) and are simply category labels to help you more quickly find the sound you desire.
A Brief Hands-On Tutorial Within the MIX Function, you can adjust the Volume, Pan, Output Assignment, FX Send Level, FX Buss Assignment, Mute Group and Drum Link Parameters. For more information about these Parameters, see “Chapter 4: Programming Drumkits”.
A Brief Hands-On Tutorial 5. With the CHASE button still lit, play another note from your controller to select another DRUM. Using the same procedure as outlined in steps 1 - 4, move the VALUE encoder to choose your desired Drum for this note. Play additional notes and repeat the process until you are satisfied with the Drums across your controller’s range. By repeating these simple steps, you can create a custom Drumkit. SAVING CHANGES TO A DRUMKIT To save the changes to your Drumkit, press STORE once.
A Brief Hands-On Tutorial PROGRAMMING EFFECTS All of the Effects Functions and Parameters are stored within a Drumkit. Inside the Drumkit, each of the 64 MIDI Notes has its own Effects Send Level and Effects Buss Assignment, both of which are independent of the Drum assigned to that MIDI Note.
A Brief Hands-On Tutorial The OD>DL>PCH Buss is a “multi-effects” buss consisting of an Overdrive effect followed by a Delay effect followed by a Pitch effect, which can be configured as a Chorus, Flanger or Resonator effect. OD Overdrive DL Delay PCH Pitch (Chorus, Flanger or Resonator) If you select a MIDI Note that is already assigned to the Multi-Effects Buss, turning the VALUE encoder will likewise toggle the Effects Buss Assignment back to the Reverb Buss. 2.
A Brief Hands-On Tutorial OVERDRIVE P1 Level: 32 00 DM PRO REFERENCE MANUAL
A Brief Hands-On Tutorial Turning VALUE further clockwise will move you to the DELAY Function, then to the PITCH Function and finally to the EQ Function. Turning the VALUE encoder counterclockwise will return you to the previous Effects Function. 2.
CHAPTER 3: SYSTEM ARCHITECTURE This chapter deals with the layout of the DM Pro interface and its associated conventions. By becoming familiar with the terms used in the DM Pro, you will better grasp the concepts and specifics of the machine, which will ultimately help you to maximize the unit’s potential. There’s also a diagram at the end of the chapter which illustrates the path a signal takes inside the DM Pro from Trigger or MIDI Input to audio output.
System Architecture SOUND Think of a Sound as one of the bricks that make up the building. A Sound is composed of a digital sample (or multisample) and its synthesizer Functions: Pitch, Filter and Amplitude, which can be changed, or modulated, by the Sound’s three Envelopes, Function Routings and Modulation Matrix. Sounds can be edited and stored as “Drums” in Drum Edit Mode. Note that Sounds cannot be s t o r e d individually, except as “Single Sound” D r u m s .
System Architecture FUNCTION Function is a subset of Mode. A Function is a part of the DM Pro software that contains a set of related Parameters within a given Mode. For example, within Drumkit Mode, the Mix Function contains the Parameters for the level of a Drum, its Pan setting, Output and Effects Buss Assignment and Effects Send Level. Within Drum Edit Mode, the Filter Function contains the Parameters that control the brightness of a Sound, such as Cutoff, FENV>Filter, Velocity>Filter, etc.
System Architecture THE THREE MODES OF THE DM PRO The DM Pro operates in three basic Modes: DRUMKIT MODE This is where you will spend 99% of your time with the DM Pro. Drumkit Mode is where you select individual Drums, change their volumes, their panning, their tuning and their MIDI and output assignments. Drumkit Mode also contains all of the Effects Functions. The DM Pro has 64 Drumkits. To enter or return to Drumkit Mode at any time, press [KIT].
System Architecture Everything in the DM Pro is centered around the MIDI Note Number. Every Trigger Input has to be assigned a MIDI Note Number before it can be assigned a Drum. Each Drumkit is made up of 64 MIDI Note Numbers, to which you assign Drums. When you select a Drum in order to edit its component Sounds, you will select and edit it from the MIDI Note Number on which it resides within the Drumkit.
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CHAPTER 4: PROGRAMMING DRUMKITS Drumkit Mode is where you will spend 99% of your time with the DM Pro. It is the “top level” of the unit. Drumkit Mode is where you select individual Drums, change their volumes, their panning, their tuning and their MIDI and output assignments. Drumkit Mode also contains all of the Effects Functions as well as Trigger Note assignments. It is the general housekeeping area of the module – most tasks can be accomplished right here.
Programming Drumkits There are 13 Internal Drum Groups from which to choose. Some abbreviations are obvious and others are less obvious.
Programming Drumkits THE TUNE FUNCTION This Function allows you to change the pitch of an individual Drum within a Drumkit. To access the Tune Function, press TUNE. Then select the MIDI Note of the Drum that you wish to tune. Now move the cursor beneath the Tune Value and turn the Value encoder to adjust the pitch of the Drum to taste. Drums can be tuned in 25 cent steps, which is one quarter of a musical half step (the smallest interval on a piano or guitar) or one eighth of a musical whole step.
Programming Drumkits 2> Panned moderately right 3> Panned hard right PROG Pan position determined by the Drum In the final position, PROG, the Drum as programmed in Drum Edit Mode determines the Pan position. Since a Drum is composed of four unique Voices, each Voice can be panned independently. Different Voice Pan settings within a Drum are used to create stereo Drums.
Programming Drumkits There are five possible Values for the Output Assignment Parameter: Main L/R (stereo), Aux L/R (stereo), Aux 3 (mono), Aux 4 (mono) and FX Only. The FX Only setting removes the dry signal of a Drum from all outputs, but the Drum still sends to the assigned Effects Buss. The result is an “effect only” Drum that can be used as a musical effect or as a layer with another Drum using the Drum Link Parameter, which is described below.
Programming Drumkits P5: The EFFECTS BUSS Parameter This Parameter allows you to chose which of the two Effects Busses (or “effect sends”) to send the Drum assigned to each MIDI Note. There are two Effects Busses: the Reverb Buss and the Multi-Effects Buss. The Reverb Buss routes the signal only to the Reverb effect, while the Multi-Effects Buss sends the signal through a chain of effects which include Overdrive, Delay and a Pitch effect that can be configured as either a Chorus, Flanger or Resonator.
Programming Drumkits whatever Drum you are trying to mute.
Programming Drumkits P7: The DRUM LINK Parameter This Parameter allows you to trigger another Drum when the selected Drum is played. It is a method for layering Drums without having to enter Drum Edit Mode. When the Drum Link Parameter is active for a given Drum, two Drums will respond to one incoming MIDI Note or Trigger. You can layer any Drum with any other Drum in the current Drumkit (except itself). And every single Drum inside a Kit can be layered with some other Drum in that Kit.
Programming Drumkits to reflect the currently selected MIDI Note causing a flood of information to appear on the screen. While this will not harm the DM Pro in any way nor impede its operation, it can be distracting and annoying.
Programming Drumkits THE TRIGGER NOTE ASSIGN FUNCTION This Function assigns each of the 16 Triggers to their own MIDI Note Number. Conceptually, the Trigger Note Assign Function is like creating a MIDI keyboard with 16 notes. However, since the Trigger Note Assign Function is stored with each of DM Pro’s 64 Drumkits, you can have 64 different “keyboards” (sets of Trigger Note Assignments) from which to sound Drums. Generally, drum pads are connected to the DM Pro’s Trigger Inputs.
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Programming Drumkits THE TRIGGER SEQUENCE FUNCTION This Function allows you to send sequence commands from individual Trigger Inputs. You can send Start, Stop or Continue Sequence playback commands to an external sequencer, and you can also Start or Stop Sequence playback from a PCMCIA card that is plugged into the DM Pro. You can make your own custom sequence cards with the Alesis Sound Bridge computer application that is included on the DM Pro CD ROM.
Programming Drumkits MIDI Stop sequence where it was stopped. To begin playback from the beginning of the sequence, use the MIDI Start Command. This Value will cause the currently selected Trigger to send a MIDI Stop Command to an external sequencer, which will cause the sequencer to stop playback. Use the MIDI Continue Command to resume playback from the point where you stopped the sequence, or use the MIDI Start Command to begin playback from the beginning of the sequence.
Programming Drumkits This parameter will show up on Page 11 for Triggers 13 and 14, while it shows up on Page 9 for Trigger 16. This is due to the differing number of parameters available for these Triggers.
Programming Drumkits This is the Sequence Select page. Move the cursor beneath the Value, and then turn the Value encoder to select the sequence number that you wish to control from the current Trigger. You may set each Trigger to control a different Sequence Number, which gives you the possibility of controlling up to 16 sequences via the Trigger Inputs. Note that with both the Sequence Command and Sequence Select Functions, the bottom line of the display reads “Drumkit”.
Programming Drumkits Tip: In a computer sequencing environment, put the DM Pro on its own MIDI port for maximum flexibility and minimum response time. This way, using MIDI controller commands, you can have independent and flexible control over groups of Drums which you can assign to several different MIDI Channels. Since the DM Pro is on its own MIDI port, you won’t have to worry about accidentally triggering other MIDI devices that may be set to the same Channel as one or more of your MIDI Drum groups.
Programming Drumkits THE DRUMKIT NAME FUNCTION As you probably guessed, this Function allows you to name your Drumkits. To access the Drumkit Name Function, go the top level of Drumkit Mode by pressing KIT. The current name of the Drumkit will be displayed on the top line with nothing on the bottom line: “RealProKit” Now press EDIT, which will take you to the Drumkit Name Function.
CHAPTER 5: PROGRAMMING EFFECTS The DM Pro contains a powerful two buss multi-effects processor that is capable of simultaneously delivering up to five studio-quality digital effects. This section describes how to program and edit this powerful effects processor. Remember that the Effects are only sent to the Main Outputs of the DM Pro. You cannot route them to any of the Auxiliary Outputs. The Effects Function is the one Function in the DM Pro that contains multiple Functions of its own.
Programming Effects To reach the Effects Functions, press FX, and then with the cursor beneath the Effects Function name (REVERB, OVERDRIVE, etc.
Programming Effects THE REVERB EFFECTS FUNCTION The Reverb Effects Function contains 9 Parameters: P1 The Reverb OUTPUT LEVEL Parameter This Parameter sets the output Volume of the Reverb Effect. Simple enough! P2 The Reverb TYPE Parameter This Parameter allows you to select which Reverb Type (or “algorithm”) that you wish to use for your Drumkit.
Programming Effects Page 3 adjusts the Reverb Predelay parameter in 10 millisecond increments. To adjust the Reverb Predelay in increments of 1 millisecond, use the CURSOR > button to move the cursor from the first two numbers of the value to the last digit. This is Page 4 of the REVERB function.
Programming Effects P5 The Reverb PREDELAY MIX Parameter This Parameter allows you to mix in the amount of Reverb that is immediately heard with the set amount of Predelay, essentially lessening the predelay effect while still keeping it as a part of the sound. Essentially you are sending two signals to the Reverb: a dry signal (no predelay) and a delayed signal. The Reverb Predelay Mix Parameter mixes between those two signals.
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Programming Effects P8 The Reverb LOW DECAY Parameter This Parameter subtracts low frequencies from the Reverb Decay (Page 6) so that they fade out more quickly than the higher frequencies. This Parameter can make the Reverb Effect sound brighter if set to a Value higher than the High Decay Parameter. Higher Values will cause the low frequencies to fade faster. Lower Values will cause the low frequencies to fade more slowly and affect the overall Reverb Decay less.
Programming Effects THE OVERDRIVE EFFECTS FUNCTION The Overdrive Effects Function contains only two Parameters: P1 Overdrive AMOUNT This Parameter sets the output amount of the Overdrive Effect. Unlike a preamp or guitar amp, the DM Pro gives you the ability to mix the overdriven signal with the dry (uneffected) signal. To make a Drum completely overdriven (no dry signal), set the Drum Output to FX ONLY, which will remove the dry signal from the outputs.
Programming Effects THE DELAY EFFECTS FUNCTION Note that the Delay Effect is monaural only – there is no stereo delay or “ping pong” delay in the DM Pro due the extensive nature of the multi-effects. There are 6 Parameters in the Delay Effects Function: P1 The Delay OUTPUT LEVEL Parameter As with all of the Effects Output Levels, this Parameter sets the final output volume of the Delay Effect.
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Programming Effects Tip: To match your delay time to your tempo, use your song’s tempo in “B.P.M.” (Beats Per Minute) in the following equations: Dotted Quarter note Quarter note Quarter note triplet Dotted 8th note Eighth note 8th note triplet Dotted 16th note Sixteenth note 16th note triplet 90 ÷ BPM 60 ÷ BPM 40 ÷ BPM 45 ÷ BPM 30 ÷ BPM 20 ÷ BPM 22.5 ÷ BPM 15 ÷ BPM 10 ÷ BPM For example: A quarter note delay time @ 120 bpm would be figured as 60 ÷ 120 = .500 or 500 milliseconds (msec).
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Programming Effects THE PITCH EFFECTS FUNCTION This Function is a configurable effect that can be set to one of three Pitch Effect Types: Chorus, Flanger or Resonator. The output of the Chorus and Flanger can also be set to stereo or mono. In the case of stereo settings, the modulation effect sweeps across the stereo image, whereas with mono settings, the modulation effect remains panned in the center.
Programming Effects P3 The Pitch Effect TYPE Parameter This Parameter sets the Type of Pitch Effect for the Drumkit. There are three types of Pitch Effects: CHORUS This effect creates a warm ensemble sound, especially useful for pitched instruments such as vibes and bells. FLANGER This effect creates a sweeping sound which, when set to a moderate amount can be reminiscent of ocean waves, or when set to an extreme amount can be reminiscent of a jet airplane flying overhead.
Programming Effects P6 The DEPTH Parameter This Parameter sets the intensity or amplitude of the Effect. The higher the Value, the more pronounced the Effect.
Programming Effects P7 The FEEDBACK Parameter This Parameter sets the amount of resonance in the Effect. Higher Feedback Values will cause the sweep to become more noticeable. Lower Values can increase the intensity of the Effect beyond the maximum Depth setting but still keep the Effect sounding smooth and natural. P8 The OUTPUT TO REVERB Parameter Like the similarly named Delay Effect Parameter, this Parameter allows you to send the output of the Pitch Effect to the Reverb Effect.
Programming Effects THE EQUALIZER EFFECTS FUNCTION The DM Pro has a boost-only, two band shelving Equalizer that changes the output contour of a Drumkit. There are four total Equalizer Parameters: two Parameters for each Equalizer band. P1 Equalizer HIGH FREQUENCY SELECT This Parameter allows you to choose the frequency for the high-shelving Equalizer. The Values are selectable in 1kHz steps from 3kHz to 10kHz. The Value you choose determines where the high-frequency boost begins.
Programming Effects P4 Equalizer LOW FREQUENCY GAIN This Parameter allows you to set the amount of low frequency boost for the Equalizer in decibels. The boost Value is selectable in 1dB steps from 0dB to +12dB. Remember that the DM Pro Equalizer is “boost only” – you may not cut low frequencies with the Equalizer.
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CHAPTER 6: PROGRAMMING DRUMS Drum Edit Mode is lowest level of the DM Pro, where the actual shaping of timbres takes place. Drum Edit Mode is for advanced operation only as it is substantially more complex than any of the other Modes. For most applications, you can likely accomplish your desired task from within Drumkit Mode, which is discussed in the previous section. However, if you want to create new composite drum or percussion sounds from scratch, or if you want to edit existing Drums, read on.
Programming Drums THE VOICE SELECT FUNCTION This Function determines first whether or not a Sound is enabled, and then second, which “Voice” (or sample) a DM Pro Sound will use. P1 The SOUND ENABLE Parameter As mentioned above, each of the four Sounds within a DM Pro Drum can be enabled or disabled. Enabled Sounds are displayed in UPPERCASE (i.e., SND3), and disabled Sounds are displayed in lowercase (i.e., snd3).
Programming Drums AcPrc2 Acoustic Percussion 2 ElPerc Electronic Percussion SndEfx Sound Effects Reverb Sampled Reverbs Chrmtc Chromatic (pitched percussion) Tip: You will notice that the 13 Voice Groups are remarkably similar to the 13 Drum Groups that exist within Drumkit Mode. The one difference is that the USER Drum Group has been replaced with the REVERB Voice Group.
Programming Drums 1> 2> 3> Panned slightly right Panned moderately right Panned hard right To set the Sound to your desired Pan position, move the cursor beneath the Parameter Value and then turn the Value encoder to the Pan the Sound: P2 SND1:LEVEL Snd Panning: < 1 THE PITCH FUNCTION The Pitch Function has four Parameters that all determine the Pitch, or tuning, of an individual Sound. P1 The SEMITONE Parameter This Parameter is the “gross” Pitch adjuster in the Pitch Function.
Programming Drums Since the MIDI specification calls for a Pitch Bend Wheel to bend the Pitch of a Sound both up and down, this Parameter is an absolute value only – it is neither positive nor negative, merely a range amount.
Programming Drums THE FILTER FUNCTION The Filter Function determines the brightness of an individual Sound by controlling the low pass filter attached to each of the 64 DM Pro Voices. The low pass filter affects a Sound’s harmonic content by progressively attenuating high frequencies above the specified “Cutoff Frequency”. The higher frequencies are filtered, while the lower frequencies are allowed to “pass through”, hence the term “low pass filter”.
Programming Drums Filter, Modulation Wheel to Filter and Filter Envelope to Filter. P1 The CUTOFF FREQUENCY Parameter This Parameter sets the basic brightness of the Filter. Like all Filter Parameters, the Cutoff Frequency Parameter can be overridden by other Filter Parameters, but this is generally the place to start when constructing a Filter setting.
Programming Drums P3 The MODULATION WHEEL TO FILTER Parameter This Parameter is very similar to the Velocity to Filter Parameter described above. However, instead of Velocity dynamically modulating the Filter Cutoff Frequency, Modulation Wheel data received via MIDI will either raise or lower the Filter Cutoff Frequency depending on whether the Value is positive or negative respectively.
Programming Drums THE AMPLITUDE FUNCTION This Function sets the volume response of an individual Sound. It contains two Parameters: Velocity Curve and Sound Overlap. P1 The VELOCITY CURVE Parameter This Parameter defines the range in which a Sound will play based on incoming velocity.
Programming Drums 4 88 Rimshot Snare 4of4 DM PRO REFERENCE MANUAL
Programming Drums In the example on the previous page, the Soft Snare Voice will sound at very low velocities, the Medium and Hard Snare Voices will sound at moderate to hard velocities, and the Rimshot Share Voice will sound will very hard velocities, creating a highly responsive and very musical Drum. A NOTE ABOUT THE PREVIEW BUTTON AND VELOCITY CURVES The [PREVIEW] button is a very handy tool for hearing the edit you’ve made without having to turn away from the front panel of the DM Pro.
Programming Drums THE THREE ENVELOPE GENERATOR FUNCTIONS Envelope generators provide a modulation shape that varies over time. The DM Pro contains three Envelopes per Sound, giving you incredibly specific control over each Voice within a Drum. Each DM Pro Envelope has six “stages”: The Envelopes contain the standard Attack, Decay, Sustain, and Release Parameters found on most synthesizers along with the powerful addition of Envelope Delay and Sustain Decay Parameters.
Programming Drums The Envelope TRIGGER Parameter This Parameter is found in each of the three Envelopes and drastically affects the Envelopes’ behavior. There are four possible Values for the Envelope Trigger Parameter: NORMAL With this Value, the Envelope will always start at its current level (i.e., if another note had been played to previously initiate the Envelope’s cycle, playing another note would not interrupt the cycle).
Programming Drums the Sustain Pedal is released (whichever comes last) before continuing on to the remaining Envelope stages (Attack, Decay, etc.).
Programming Drums The Envelope ATTACK Parameter This is the amount of time the Envelope will take until it reaches its maximum output level. Setting the Attack to 00 will make the Envelope go to its maximum level immediately upon triggering the note (assuming a Envelope Delay Value of 00). A setting of 99 will result in a substantially slower attack, taking quite a while for the Envelope to reach its maximum level.
Programming Drums The Envelope SUSTAIN PEDAL Parameter This Parameter determines whether or not the Sustain Pedal of a MIDI controller will affect the Envelope. As you can imagine, when set to OFF, this Parameter does nothing.
Programming Drums ABOUT THE INDIVIDUAL ENVELOPES Now that we have explored the various Envelope Parameters that are common to all three Envelopes, following is an examination of each specific Envelope and how it differs from the others. THE PITCH ENVELOPE FUNCTION The Pitch Envelope Function causes the pitch of a single Sound to change over time. It is typically used in the DM Pro to simulate the scooping or diving pitch characteristics of some hand drum instruments or even conventional kit drums.
Programming Drums THE AMPLITUDE ENVELOPE FUNCTION The Amplitude Envelope is really the last word of a DM Pro Sound. This Function controls the volume of a Sound over time. While the Pitch and Filter Envelopes require programming in order to affect their parent Functions (Pitch and Filter), no such requirement exists for the Amplitude Envelope. You will notice that there is no Parameter called A-ENV>AMP in the Amplitude Function.
Programming Drums THE MODULATION MATRIX FUNCTION SND1:MOD 1 P1 Src: Velocity This Function allows you create non-standard modulation routes or control signal paths within the DM Pro for expressive and/or esoteric performance effects. Although there are many dedicated, or “hardwired” modulation routes in the unit (e.g.
Programming Drums P1 The MODULATION SOURCE Parameter This Parameter determines the Source of the Modulation, or, what will control the Destination. Using one of the above hardwired examples where Velocity modulates Filter Cutoff, Velocity is the Source and Filter Cutoff is the Destination. This highly flexible routing scheme harkens back to the original modular synthesizers where you would physically plug a patch cord from one module to another to create a modulation path.
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Programming Drums P3 The Modulation Level Parameter This Parameter determines the amount of Modulation that will occur. The Value can be positive or negative, from -99 to +99. When the Value is set to 00, no Modulation occurs, and the Parameter is essentially off.
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CHAPTER 7: TRIGGERS This section discusses the DM Pro Trigger Mode, where the 16 Triggers, located on the rear panel, can be used to sound individual Drums and/or convert incoming trigger signals into MIDI data. To enter or return to Trigger Mode, press [TRIG]. The DM Pro contains four user programmable Trigger Setups where the Values for the Trigger Functions are held.
Triggers P1 THE TRIGGER NOTE ASSIGN FUNCTION We covered this Function in greater detail in Chapter 4: Programming Drumkits. But it bears repeating here because there are some special cases which you will encounter when selecting the Note Number Assignments for the two Hi-Hat Triggers. As we will be discussing later in this chapter, the Hi-Hat Trigger inputs (Triggers 13 and 14) each have TWO notes to assign. They interact with the Hi-Hat Pedal Input to allow for the Open and Closed positions of a Hi-Hat.
Triggers P3 THE VELOCITY CURVE FUNCTION This Function allows you to choose one of the fifteen preset curves to match the DM Pro’s Triggers to your playing style and pad output. The default Value is Linear, which has a response to Velocity that most evenly climbs from soft to loud. The various Velocity Curve types are described below. With most pads, these Velocity Curves will allow you to generate MIDI velocities across the full 128-step range.
Triggers TRIGGER VELOCITY CURVE SETTINGS Note that the scale on the FIXED curve is different from the other curves. On the bottom of the graph it lists “GAIN” instead of “TRIGGER IN,” and the scale runs from 0 to 99 instead of 0-127. What this shows is that the output of that Trigger (“Velocity”) increases as the “GAIN” is increased from 0 to 99.
Triggers P4 THE THRESHOLD FUNCTION This Function determines the point where a trigger input will be accepted by the DM Pro. The Threshold Value for each Trigger is the lowest point where a Trigger will sound a Drum. In a noisy live environment, this Value should be set higher (try -50 or above: i.e., -40, -30, -20, etc.) to help gate out false trigger messages caused by bass amps or stage monitors. In a quiet studio environment, this Value can be set lower (60 or below: i.e., -70, -80, etc.
Triggers capture all of your hits. Even a fast press roll is slow by Trigger standards, so set the Retrigger Value accordingly. Use higher Values to increase the time between triggers.
Triggers The concept of the Crosstalk Matrix is simple: the crosstalk prevention needed for a Snare Rim when the Snare Center is hit is high (good chance for a false trigger), however the same Snare Rim only requires a small amount of crosstalk prevention when the Floor tom is hit (on the opposite side of the kit). When you are at the Crosstalk page, after a couple of seconds you will see the letters RDY appear in the display. This means the DM Pro is in a “Listen” mode.
Triggers frame! Do not strike any regular Triggers during this adjustment. 3. The DM Pro will “listen” to all 14 pads and the Noise Suppression sensor to see what signals they are picking up as you strike the frame. 4. While hitting the frame in several places, adjust the Noise Suppression value until no Triggers are false-triggering (watch the circles at the bottom of the display and/or listen). A Value closer to 0 will filter out more noise. Values approaching -59 filter out less noise.
Triggers Setup Number: 1 Trigger Set P8 Pages 9 and 10 inside the TRIG function were described in Chapter 4: Programming Drumkits. They are stored on a per-Drumkit basis.
Triggers P11 AUX PEDAL TYPE SELECT FUNCTION P6 HAT PEDAL TYPE SELECT FUNCTION (Trigger 15 only) These two Functions are somewhat hidden in the DM Pro architecture. The Hat Pedal Type Function is accessible only when Trigger 15 is selected. When Trigger 15 is selected, you will find this Function on Page 6 of Trigger Mode. Because the Hi-hat Triggers have additional Parameters for the Pedal Down and Pedal Up positions, the Aux Pedal Type Function is accessed on different Pages for these Triggers.
Triggers THE INTERACTIVE HI-HAT PERFORMANCE An acoustic hi-hat is a complex device. To reproduce not only the sound, but also the performance of a hi-hat with an electronic drum module requires some advanced operation. Fortunately, the DM Pro has been designed with Hi-hat performance in mind, and there is a special section of the software that has been specifically crafted to handle the task.
Triggers timbre. Use a two-zone drum pad or two separate pads to trigger both of these variable timbres for maximum Hi-hat expressiveness and authenticity.
Triggers At the moment the Switch is depressed (stepped on), Trigger 15 will sound a Drum of its own. Trigger 15 is intended to have a “Foot Down” Hi-hat assigned to it. With this Drum assigned, when the Open Hi-hat is ringing, stepping on the Switch will both mute the Open Hi-hat Drum and sound the Foot Down Hi-hat Drum, generating a convincing overall Hi-hat effect. If you step on the Hat Pedal and then let it up again right away, Trigger 16 will also trigger a Drum.
Triggers P12 THE AUX TRIGGER NOTE SELECT FUNCTION (per Drumkit) This Function allows you to set the MIDI Note Number for the Aux Pedal Input. It is available only when the Aux Pedal Type is set to Switch. The default Value is Off. Note that the MIDI Note Number you choose is stored with each Drumkit, not with one of the four Setups.
Triggers TIPS FOR TRIGGERING FROM ACOUSTIC DRUMS When triggering from an acoustic drum, that is using a contact pick up (transducer) mounted to the head or shell, the same general set-up procedures and parameter principles of triggering from pads apply. However, due to extreme head vibrations and resonance of acoustic drums, keeping the “factors” under control is considerably more difficult. These tips should help you in eliminating potential problems.
Triggers TRIGGER PLACEMENT Placement is another very important part of triggering performance, but unfortunately there is no right or wrong set of rules. It simply takes a lot of experimentation to arrive at the correct combination for the type and size of drum, and the drum kit configuration you are using. These tips will help you get started with a step in the right direction. KICK DRUM ① Mount the trigger directly on the impact head.
Triggers LARGE TOMS 14" - 18" In most cases shell mounting will work the best. However, you might experiment with head mounting and find great results. ① ➁ ➂ Firmly mount the trigger to the shell so that it is approximately one inch from the batter rim. Placement of the trigger should be near the side you sit, within a lug or two of where your stick would hit if you played a rimshot. Use a mid to high sensitivity setting if the trigger has an adjustment.
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CHAPTER 8: GLOBAL FUNCTIONS The DM Pro contains several Global Functions that affect the module as a whole and are independent of the three Programming Modes. There are two types of Global Functions: the Global MIDI Function and the Global Store Function. THE GLOBAL MIDI FUNCTION There are two types of MIDI Functions: the Drumkit MIDI Function and the Global MIDI Function. This passage will explain the Global MIDI Function.
Global Functions P2 The FILTER PROGRAM RECEIVE Parameter The DM Pro will change Drumkits remotely by responding to MIDI Program Change Commands received via the unit’s [MIDI IN]. This Parameter allows you filter out (ignore) these incoming MIDI Program Change Commands so you will not accidentally lose your edits or have your module be changed to an undesired Drumkit. To disable reception of MIDI Program Change Commands, set this Parameter Value to OFF.
Global Functions Remember that there are f o u r Parameters for the Assignable Controllers, one Parameter for each Controller.
Global Functions P8 The AUX PEDAL CONTROLLER ASSIGN Parameter Like the Assignable Controllers described above, the Aux Pedal can be assigned to a MIDI Continuous Controller. However, unlike the Assignable Controllers, the Aux Pedal can transmit as well respond to these MIDI Controller commands. The Aux Pedal itself can transmit the MIDI Controller, and Values set to be modulated by the Aux Pedal Parameter will respond to the same MIDI Controller to which you assign the Aux Pedal.
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Global Functions P11 The HAT PEDAL MIDI CHANNEL Parameter Like the Aux Pedal, once the Hat Pedal is assigned to a MIDI Continuous Controller, it must also be assigned to a particular MIDI Channel on which to send and receive. To simulate Hat Pedal movement via MIDI, the DM Pro asks you to choose one MIDI Channel for the Hat Pedal MIDI Continuous Controller.
Global Functions THE GLOBAL STORE FUNCTION This Function primarily allows you to save your edits in either Drumkit Mode or Drum Edit Mode, but it also contains numerous Commands to copy parts of your work and to transmit individual DM Pro components over MIDI. It also has some utility Commands which allow you to reload Factory Drumkits and Trigger Setups from the DM Pro’s memory.
Global Functions occupant of the selected memory location, so be certain that you are not erasing something that is valuable to you.
Global Functions If you have a memory card inserted, you can also choose to save individual Drums and Drumkits to the memory card instead of to the User Bank. Memory cards can contain multiple banks. To save your Drum or Drumkit to a memory card, move the cursor beneath the Bank name and turn the Value encoder: Save Drum to: Card1 000 A DM Pro rewritable Bank is structured the same way whether it is the Internal Bank (User) or a Card Bank (Card).
Global Functions The COPY EFFECT Command The Copy Effect Command is a Drumkit utility that allows you to Copy the Parameter Values of one Drumkit’s Effect into another Drumkit. Like the Copy Sound Command, once in the Global Store Function, press [CURSOR>] to advance to the Copy Effect Command.
Global Functions KIT 00 (STR) Press STORE to execute the operation.
Global Functions The SEND ALL DATA TO MIDI Command This Command will transmit the complete contents of the DM Pro User Bank out of the [MIDI OUT] on the DM Pro. This Command is essential for use with data storage devices that do not send a dump request message, or to copy the User Bank from one DM Pro into the User bank of another DM Pro. To execute this Command, make sure that the receiving device is ready to receive a bulk dump, and then press [STORE] to initiate the transfer.
Global Functions Again, press [STORE] to initiate the transmission.
Global Functions The TRANSMIT TRIGGER SETUPS TO MIDI Command This command is just like the Transmit Drumkit to MIDI Command, except that it transmits all four of the Trigger Setups via MIDI to an external source or second DM Pro. Since the four Trigger Setups are stored in memory at all times, there is no Trigger Setup edit buffer. You must send all four Trigger Setups at once.
Global Functions Press [STORE] to load the Card Bank into the User Bank.
Global Functions The LOAD USER FROM FACTORY (RESTORE) Command This Command allows you to restore the DM Pro User Bank to its factory settings. This includes the 4 Trigger Setups, 64 User Drumkits and all 128 User Drums. This is a fairly drastic measure as it will obliterate any edits you may have made to your DM Pro. Be absolutely certain that this is what you really, really want to do before initiating the Command.
Global Functions Load TRIGS from Factory? (STR) Press [STORE] to load the factory-default Trigger Setups back into place.
CHAPTER 9: EXTRAS A WORD ABOUT THE INCLUDED CD-ROM Included with the DM Pro is a CD-ROM containing various useful software programs to use with your DM Pro and other Alesis MIDI products. These include various Alesis and third-party programs, samples, sequences stored in the MIDI Song File (SMF) format, plus demonstration software we thought you would find interesting. Most of these programs are provided in both Macintosh™ and IBM® PC formats.
Extras USING PCMCIA EXPANSION CARDS The DM Pro provides a PCMCIA EXPANSION CARD slot, located on the front panel. It will accommodate Alesis QCards and RAM cards. The RAM Card is a type of PCMCIA SRAM or Flash RAM card. We currently offer one which has 512K of memory and will store 8 complete banks. Larger Flash RAM cards can store up to 8MB of sample data using Alesis Sound Bridge software. The QCards are ROM cards, which stands for Read-Only Memory. This means that you can’t store (“Write”) to them.
Extras 5. Flashing circles around the numbers at the bottom of the display indicate sequence playback activity on the various MIDI Channels.
APPENDIX A: TROUBLESHOOTING If you experience problems while operating your DM Pro, please use the following table to locate possible causes and solutions before contacting Alesis customer service for assistance. Symptom Cause Solution The display does not light up when the ON/OFF switch is turned on. No power. Check that the power cable is plugged in properly. No sound. Bad connections. Check your audio cables; if necessary, swap cables. Volume is turned down. Raise the [VOLUME] knob.
Troubleshooting which you hadn’t stored WILL BE ERASED when you perform a “re-init.” Here’s what to do: 1. Turn the DM Pro off. 2. Hold down the [< CURSOR] and [CURSOR >] buttons. (Once you get the hang of this, you can just press the middle of the [< CURSOR >] button with one finger.) 3. Turn the DM Pro back on. 4. Let go of the [] button after a couple of seconds .
Troubleshooting REFER ALL SERVICING TO ALESIS The DM Pro is one of the most reliable drum modules that can be made using current technology, and should provide years of trouble-free use. If problems should occur, however, Do NOT attempt to service the unit yourself. THIS WOULD BE DANGEROUS, thanks to high-level AC and DC electrical voltages present in the instrument’s chassis. Service on this product should be performed only by qualified technicians. THERE ARE NO USER-SERVICEABLE PARTS INSIDE.
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APPENDIX B: ADVANCED TRIGGER INFORMATION THE DM PRO TRIGGER PROCESS Here is a diagram which shows exactly how the DM Pro’s Trigger section works:
Advanced Trigger Information As you can see, the Trigger section of the DM Pro is a very intricate and powerful portion of its software. One clue in reading the diagram is to notice the “color keys” along the bottom of the chart. The box labeled “TRIG Functions” has a darker-line box inside a thinner-line box. You’ll notice there are many boxes in the diagram with a similar design.
Advanced Trigger Information You can use two separate pads or trigger sources to trigger two different Drums via the TRS Trigger Input jacks on the back of the DM Pro. Generally, in the DM Pro’s preset Drumkits the TRS Trigger Inputs are used for grouping similar percussion instruments. Triggers 2 and 3, for example, which share the first TRS jack from the left as you’re looking at the rear panel, are set up for a Snare and a Sidestick Snare, respectively.
Advanced Trigger Information This is a common way to hook up a pad for a Snare. Many companies sell “dualzone” pads which will give you the option to assign one Drum to the center of the pad and another to the edge of the pad (typically assigned to Snare and Sidestick sounds, respectively). This type of pad would also be useful for triggering the two Hi-hat Triggers (Triggers 13 and 14). But you can use this sort of pad for any of the TRS Trigger Input jacks.
Advanced Trigger Information Some companies make pads which have what is known as a “rim switch” trigger. The idea is that it enables the drummer to grab the rim of the pad and “choke” whatever sound is playing (typically a Crash cymbal). Some examples of such a type of pad are the Yamaha PCY80S and the Roland PD-9. These aren’t really considered “dual-zone” pads because you can’t really “play” the second trigger with a stick. But it is possible to have the rimswitch trigger play a Drum in the DM Pro.
Advanced Trigger Information This option looks pretty strange, but it’s the way to use the AUX Pedal Input for muting Drums or Cymbals with a rimswitch trigger pad and still be able to play two separate pads on TRS Trigger Input jacks 7/8 or 9/10. This involves two different kinds of Stereo Instrument “Y” Cables (sometimes called “TRS splitter cables”): one with two socket or “female” mono 1/4” jacks on the opposite end, and another with the more standard set of “male” mono 1/4” jacks.
Advanced Trigger Information PEDAL/FOOTSWITCH COMPATIBILITY The Continuously Variable (CV) Pedals and Momentary Footswitches which are used must meet certain criteria for optimum performance with the DM Pro. The momentary footswitches should be “normally open.” The recommended choice is the Alesis “Sustain Pedal,” which is a momentary footswitch that ships with most of our keyboard products. It is available through your Alesis dealer.
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APPENDIX C: MIDI SUPPLEMENT MIDI BASICS Most current electronic instruments and signal processors, including the DM Pro, contain an internal computer. Computers and music have been working together for decades, which is not surprising considering music’s mathematical basis (consider frequencies, harmonics, vibrato rates, tunings, etc.). In the mid-70s, microcomputers became inexpensive enough to be built into consumer-priced musical instruments.
MIDI Supplement MIDI MESSAGE BASICS The are two main types of MIDI messages. Channel messages, which are channelspecific, consist of Voice and Mode messages. System messages, which do not have a channel number and are received by all units in a system, include Common, Real Time, and Exclusive messages. CHANNEL MESSAGES: MODE MESSAGES There are two messages that determine the MIDI mode (i.e., how a device will receive MIDI data). The “Omni” message determines how many channels will be recognized.
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MIDI Supplement Each type of controller is stamped with its own controller identification number. Not all controller numbers have been standardized for specific functions, but the following indicates the current list of assigned controllers. Numbers in parentheses indicate the controller range.
MIDI Supplement SYSTEM COMMON MESSAGES Intended for all units in a system, some of these MIDI messages are: Song Position Pointer. This indicates how many “MIDI beats” (normally a 16th note) have elapsed since a piece started (up to 16,384 total beats). It is primarily used to allow different sequencers and drum machines to auto-locate to each other so that if you start one sequencer, the other device will automatically jump to the same place in the song, whereupon both continue on together.
MIDI Supplement MIDI IMPLEMENTATION CHART Function Basic Channel Mode Note Number Default Changed Default Messages Altered Transmitted Recognized 1 - 16 1 - 16 each Mode 3 1 - 16 1 - 16 each Mode 3 X X Remarks Memorized ******** 33-96 True Voice ******** 33-96 33-96 Velocity Note On Note Off O O O X After Touch Keys Ch’s X X X X X O O O O1 0 - 127 ******** O1 0 - 127 0 - 127 System Exclusive O O System Common Song Pos Song Sel Tune X X O X O X System Realtime Clock Com
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APPENDIX D: GLOSSARY OF TERMS This section briefly defines most of the terms mentioned in the DM Pro Reference Manual. If during your reading of Reference Manual you encounter a term that is unfamiliar, jump to this section for an additional explanation. This section can also be used as a quick, non-linear description of individual aspects of the unit. However, for the most in-depth descriptions, read the specific chapters on the sections with which you are working.
Glossary 164 DRUMKIT MODE One of three Modes and the “top level” of the DM Pro. Drumkit Mode is where you select individual Drums, change their volumes, their panning, their tuning and their MIDI and output assignments. Drumkit Mode also contains all of the Effects Functions including EQ. To return to Drumkit Mode at any time, press [KIT]. DRY No effects.
Glossary FILTER CUTOFF The shelving, or corner frequency of the Filter that determines the point at which high frequencies begin to be reduced. FUNCTION The organizational term for a part of the DM Pro software that contains a set of related Parameters. For example, the Mix Function contains the Parameters for the level or a Drum, its Pan setting, Output and Effects Buss Assignment and Effects Send Level. A DM Pro Function exists within a Mode.
Glossary 166 PAGE The area that is displayed on the LCD at one particular time. Most DM Pro Functions contains several Pages, each of which contain the Parameters of the Function. When a Function contains multiple Pages, the Page will be denoted in the display with a “P” followed by the Page number (P1, P2, etc.) at the far right of the display, either on the upper or lower line depending on the Function. To change Pages, move the cursor beneath the Parameter name and turn the Value encoder.
Glossary TUNE The Function that alters the Pitch of a Drum in Drumkit Mode. UNIPOLAR In one direction only. Modulation Matrix Amounts are unipolar in that they can only Modulate the Destination Parameter one way (up only or down only). VALUE The amount, or setting of a Parameter. In the example, “AENV Attack: 32”, the number “32” is the Value. In the example, “FX Bus: REVERB”, the word “REVERB” is the Value. VELOCITY A MIDI Value from 0 - 127 that describes how hard a note is hit.
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INDEX
AMPLITUDE ENVELOPE Function, 78 Amplitude, defined, 129 Autodemos, 21 BASIC MIDI CHANNEL Parameter, 99 Buss, defined, 129 Cards compatible types, 110 sequence playback, 110 CHASE Function, defined, 129 Chorus Effect, 58 Output to Reverb parameter, 59 Connections audio, 17 MIDI, 18 trigger, 19 Continuous Controllers, 124 Cutoff Frequency, 69 DELAY EFFECTS FUNCTION, 55 defined, 49 Delay Output to Reverb parameter, 56 Delay Time calculator, 56 Display, 15 symbols/characters "L", 41 Drum in Organizational Hiera
Index Global STORE Function, 103 parameters described, 103–8 Glossary, 129 Hat Pedal Type PEDAL, 93 SWITCH, 92 Hi-Hat Performance, Interactive, 92 Maintenance, 112 MIDI Basic channel, 22, 99 DRUM CHANNEL OVERRIDE Parameter, 46 list of controller numbers, 125 Note Numbers, 31, 33 Program changes, 100 MIDI Basics, 123 MIDI Implementation Chart, 127 MIDI Input Enable parameter, 47 MIDI Note Number, defined, 131 MIDI Output Enable parameter, 47 MIDI SEQUENCE START ON/OFF Parameter, 102 MIX button, 24 buss assi
Index Triggers described, 85 graphed, 86 Velocity, defined, 133 Voice defined, 133 in Organizational Hierarchy, 30 DM PRO REFERENCE MANUAL 173