User guide
Control Protocols
Examples:Record to cue file dmx00001.dmx from Universe 1:
001U1RR <CR>
Record to cue file dmx00001.dmx from channels 5-8 onUniverse 2:
|5-8|U2RR <CR>
Record channels 1-512 on universe1, no other universes:
|1-512|0|0|0|"myCueName"RR<CR>
Record channels 1-12,81 and 89 on universe2, channel 41 on universe 3 to cue
name "myCueName":
|0|1-12,81,89|41|0|"myCueName"RR<CR>
Pile-On Cue
Description: This command causes the Light Cue Pro to play a cue simultaneously
with other cues currently playing/ Up to 40 cues may be piled-on at one time. Each of
the 512 channel values of each cue that is playing is compared against the cor-
responding channel in the other playing cues, and the highest value is output if in
HTPmode, or the last value if in LTPmode (set by front panel).
Note: "Pile-On" cues are automatically "cleared" when the duration of the cue is com-
plete.
For example, a "clear Cue" would not be needed for a short cue of 1 second long.
Lights are always held at the last level if no other cues are actively running (in other
words, not completed their time duration)
Command bytes:nnnUuPO<CR>
nnn – the Cue number or name to play
u – the Universe number. Use * for all.
Message Response:R<CR>
Comments: When the end of a piled-on cue is reached, the last look of the cue is held
and used in the comparison of other piled-on cues, playing or not.
Example:"001U2PO" <CR> Pile-on cue number 1 on Universe 2
“3U4PO”<CR>Pile-on cue number 3 on Universe 4
Pile-On Cue and Loop at end
Description: This command is the same as the Pile-On Cue command above, except
that when the end of the cue is reached, it loops back to the first look and continues.
Command bytes:nnnUuLO<CR>
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