Specifications

Page 40 Alcorn McBride Light Cue Pro User’s Guide July 15, 2010
Get command: HJ<0D>
Message Response: x<0D>
Set command: (A or B)HJ<0D>
Message Response: R<0D>
HTTP WEB Page
Description: This command will get or set the default HTTP WEB address.
Comments: The default WEB page is index.html
Get command: HP<0D>
Message Response: (currentwebpage)<0D>
Set command: (myWebPage.html)HP<0D>
Message Response: R<0D>
MIDI Control
The LightCuePro can be controlled with standard "Go Cue",
"NoteOn" and "NoteOff" MIDI commands.
Start a Cue with SYSEX “GO CUE”
The SYSEX “GO CUE” message can be used to start a cue. Here
is the general form:
0xF0 0x7F <Universe Number> 0x02 0x7F 0x01 <data #1> <data
#2> <data #3> 0xF7
The <Universe Number> is starting at 1. So 0x01 will start cues on
Universe 1. Use 0x00 to start on ALL universes.
The <data #1> byte is the ASCII hundreds digit of the sequence
number (sequence index + 1). For example, if you were starting
sequence #104, the <data #1> byte is 0x31 (or 1”).
The <data #2> byte is the ASCII tens digit of the sequence number
(sequence index + 1). For example, if you were starting sequence
#104, the <data #2> byte is 0x30 (or 0”).
The <data #3> byte is the ASCII ones digit of the sequence number
(sequence index + 1). For example, if you were starting sequence
#104, the <data #3> byte is 0x34 (or 4”).
Here is an example to start Cue #4 message sent from an PC
(address 0xFF) to a LightCuePro on All Universes:
0xF0 0x7F 0x00 0x02 0x7F 0x01 0x30 0x30 0x34 0xF7
Pile on a Cue with "NOTE ON"
The NOTE ON message can be used to "Pile On" and play a Cue: