Specifications
Page 28 Alcorn McBride Light Cue Pro User’s Guide • July 15, 2010
Chase Play
Description: This command causes the Light Cue Pro to play the cue specified
starting at the SMPTE time specified and “jam-syncing" (following
incoming timecode forward or backwards) from that point in time.
Command bytes: ohomosofhhmmssffnnnUuCP<CR>
ohomosof - the starting SMPTE time of hours, minutes,
seconds, and frames. (optional)
hhmmssff - the crossfade time in hours, minutes,
seconds, and frames. (optional)
nnn – the Cue number to play (optional – can use
previously searched instead)
u – the Universe number. Use * for all.
Message Response: R<CR>
Comments: The starting time is the SMPTE frame at which the first frame of
DMX data will be played from after the crossfade has completed.
Examples:
1. Chase play a previously searched cue on Universe 2
"U2CP"<CR>
2. Chase play cue 3 on Universe 1
"3U1CP"<CR>
3. Chase play a previously searched cue with first frame of cue at
Start Time 01:00:03.15 and crossfade time of 00:00:20.00 on
all Universes.
"0100031500002000U*CP" <CR>
2. Chase play a previously searched cue with first frame of cue at
Start Time 02:01:04.10 and crossfade time of 00:01:05.02 on
Universe 1.
"0201041000010502U1CP" <CR>
Record Now
Description: This command is useful for when you want to command the Light
Cue Pro into record mode using a serial controller. Recording
begins as soon as DMX is detected. (ie. No arming or “change-
detection” takes place.)