User`s manual
Alcorn McBride Binloop User’s Manual Page 106
Your script should look like this.
Now, the PlayClip sequence will be triggered when Button #1
on the front of the controller is pushed.
Editing the PlayFile Sequence
At this point, the PlayClip sequence is empty, so nothing will
happen when it is activated. That means that the next step is to
add events in the PlayClip sequence so that it commands the
Binloop to play a file.
To access the event list for the PlayClip sequence, right-click on
PlayClip and select Edit Sequence Events. You can also
double-click the sequence number on the left-hand side (i.e. 002)
to access the event list.
The event list will be mostly empty with the exception of single
nop event (which does nothing). Right-click on the nop event
and select Play from the list of events. Most events in WinScript
require additional information, or data parameters, to work. For
example, the Play event needs to know which Binloop to talk to
(there might be more than one!), which reproducer to control,
and what file to play. To determine what information to enter in
each column, you can always right-click and select Event
Wizard for guidance.
Here’s an explanation of the event fields, as well as how you
should fill them out for this application.
Time – This field specifies when to execute the event in relation
to the when the sequence is started. We want our Play event to
happen immediately after the sequence is started, so leave the
time value as 00:00:00.00.
Event – This is the action that is to be taken at the specified
time. In this case, we are using the Binloop Play event which
instructs one or more channels of the Binloop to play a file.
Data1 – For the Play event, this data parameter needs to specify
the name of the port connected to the Binloop we want to receive
the command. We are using Port 1, which we named Binloop
earlier in this application note. Enter Binloop in this column.