Owner`s manual
Syncron User manual. Functions description. Top panel.
6
8. JOG WHEEL. Syncron has two 105mm-diameter wheels. The
metal top is "Touch Sensitive" and responds to touch with
sensitivity that you can determine the internal menu.
The wheel "Wheel" has various functions:
8.1. The wheel as a search engine: The wheel acts as a search of
"frames” when we are in PAUSE or CUE mode. Allowing us to
position ourselves at one point with complete accuracy.
- VINYL mode: To achieve the reproduction of "frames" we spin the
wheel touching the perimeter (not the metal center).
- CDJ mode: To achieve the reproduction of "frames" we spin the
wheel touching any of the two parts (metal core and perimeter).
- A.CUE SCRATCH mode A. In order to achieve the reproduction of
"frames" we spin the wheel touching the perimeter (not the metal
center).
8.2. The wheel as a modifier of playback speed: While in PLAY
mode, the wheel also acts as a "Pitch Bend" (the playback speed is
varied temporarily) by turning the wheel in one of two ways to
increase the percentage to +100 /-100%. The change in speed will
continue while we manipulated the wheel. To stop turning the
wheel back to its original playback speed. This function is
performed differently depending on the selected wheel mode:
- VINYL mode: to get Pitch bend, we must turn touching only the
perimeter of the wheel.
- CDJ mode: to get Pitch bend we turn the wheel touching any of the
two parts (metal core and perimeter).
- A. Not at SCRATCH CUE: to get Pitch bend, we must turn playing
only the perimeter of the wheel.
8.3. The wheel as a modifier of effect parameters: The wheel is also
used to modify the parameters TIME and RATIO of the effects. For
more information about this return to point 5 and point 23 below.
9. CUE/PLAY BUTTON. Pressing CUE/PLAY Button playback returns
to the last cue point without interrupting playback. Pressing this
button with the beat called "Stutter” effect is performed. DJ
Softwares call it CUE CUP or CUP.
10. CUE BUTTON. A cue point is a time stamp on the track so that
we can store and make the player return to this cue point when we
want. The following graph we can see the time development of a
track with 4 cue points stored.
A-Using the wheel in PAUSE mode: CDJ, VINYL or A. CUE mode, can
hear a small loop called "Frame" for a period of 1/75 seconds.
Moving the wheel can emulate playback and position with high
accuracy at a given point of the track where we will create the CUE
point. Press PLAY / PAUSE to store the cue point.
Pause mode, pressing the CUE button starts playback from the last
set cue point while pressing the button. When the player is
positioned at the CUE point, CUE button lights up.
B-In PLAY mode, press the IN button (2), the CUE button (10) will
light up briefly indicating that the last point made with IN CUE is
available on the CUE button to use. Pressing the CUE button enter
PAUSE mode in the last set cue point. Pressing the CUE button
during playback (Play) the player enters Pause mode immediately
and return to playing point where they scored the last point CUE
(remember that cue points are set with the IN).
11. PLAY/PAUSE BUTTON. Each time you press this button, the
unit will pass to Play mode to pause mode, and vice versa. PLAY
mode, button is lit, PAUSE mode button flashes.
12. BPM BUTTON TAP. This button is used to replace and adjust
BPM manually. Occasionally the automatic BPM cannot detect BPM
properly. This button allows you to replace the rhythm of the timer
and manually set a BPM.
To manually set the BPM, press this button several times to the beat
of the music, the unit will automatically calculate the rate of
touches on the button, and turn it into the BPM of the song that is
playing. The BPM is shown on the VFD. You can also hold BPM TAP
button and turn the TRACK or FOLDER button to adjust the value of
BPM. To return to automatic BPM counter, hold down the TAP
button for at least one second and release. When you switch on
SYNCRON, the default mode is AUTO BPM.
13. PITCH BEND BUTTONS. Speeds up or slows down playback
while holding the button down. When released, returns to its
original playback speed. We can change the Pitch Bend range from -
100% to +16% in the "menu system”. The default pitch bend range
is +/-10%. These buttons can be used to synchronize the beats of
two tracks.
See further information on “internal menu" section, page 12.
14. PITCH SLIDER. This control is used to adjust the pitch rate of
reproduction in a defined range. The slider is a setting that will
remain fixed until the pitch is moved or the pitch function is turned
off. This adjustment can be made with or without music source
device on the player. The pitch setting is maintained even if a
source music device has been removed and will apply to any device
inserted into the player. That is, if you set a pitch of 6% on one
source of the device and remove the USB device and insert another,
the latter will have a pitch of 6%. In the VFD display the pitch range
is applied.
15. KEY LOCK BUTTON. Active Key Lock mode. Key Lock mode
allows us to alter the value of PITCH in a track without changing the
perception of the original note. When the Key Lock mode is
activated KEY LOCK button lights. Press the button again to disable
Key Lock.
16. PITCH RANGE SELECTOR. Press this button to choose a
percentage of the pitch range. You can choose between: +/-6 %, +/-
10%, +/-16% and -100%. Note that the pitch range value will be
100% when all three LEDs are lit at once.
17. PITCH ON / OFF. This button is used to activate the PITCH
SLIDER on and off. The percentage can be changed between +/-6%,
+/-10%, +16%/-100%. - 100% will allow the minimum amount of
pitch variation and 16% will allow the greatest amount of variation
in pitch.
18. SOURCE SELECT BUTTON. This button lets you switch between
USB 1 and 2. In other words, you can select which USB port is