Owner`s manual

Syncron User manual. Functions description. Top panel.
5
To find tracks quickly press the TRACK control and turn the wheel
(Jog Wheel (8))
c) Autoloop mode
To create a loop with a determinate size is necessary to go into
default mode AUTOLOOP. In this case we can only establish the
extent of the loop indicating the number of beats.
To enter this mode by pressing the TRACK control for 2 seconds.
To exit AUTOLOOP mode we have to push out the same control
again but this time for a minimum period of time.
Once inside AUTOLOOP mode, we can resize the loop by the
encoder control TRACK.
As we rotate the control, the display will show the different values
that can take the size of the loop being the possible values: 1/32,
1/16, 1/8, 1/4, 1/2, 1, 2, 4, 8, 16, and 32 beats.
To set the loop we first make sure you are within AUTOLOOP mode
and then press the IN button. In this case the loop will be executed
at the size indicated on the display at that very moment.
Entering the AUTOLOOP mode while playing a loop manually set by
the user via the IN and OUT buttons, the loop will automatically
adjust the size of beats that has been set in that time within the
mode.
4. SAVE BUTTON. We can use this control in two ways.
a) Press the SAVE button to activate the MEMORY mode, the button
lights to be active MEMORY function. With active mode press SAVE
BANK (See (20)) required to store the last set cue point or the last
loop created.
b) To store your LOOP or CUE points that are stored in the BANK
role in system memory, press the SAVE button for one second and
the button will flash.
RECALL MEMORY: The player can store 4 programmed cue points or
loops per track in the USB device. The memory points in the USB
device are depending on available memory space. These setting
may be recalled at any time, even when an audio source has been
removed and loaded at a later time. To recall the bank memory with
USB device as following: Press the SAVE button, the button is
lighted up, and turns the TRACK knob to select the TRACK with
BANKS that you would like to recall for a cue point, or a loop when
in the loop mode (press the RELOOP button to activate loop mode).
5. X BUTTON (TIME) – This button is used to adjust the parameter
time value. You can push the TIME button, LED on, and turn the JOG
WHEEL to adjust the parameter time value.
1) If the HOLD function is not active, any changes to the effect
parameters will be momentary.
2) If the HOLD function is active, any changes to the effect
parameters will be permanent.
6. SEARCH BUTTONS. These buttons allows you to search fast
backward or forward through the current track whether in play
mode or not.
<< This search button allows you to quickly scan backwards
through a track.
>> This search button allows you to quickly scan forwards
through a track.
2-speed search is available. One speed only pressing the search
buttons. And a second faster search speed is obtained by pressing
the search button while moving the wheel (JOG-WHEEL).
During a quick search, the direction is determined by the direction
you move the wheel. The direction of the SEARCH button is pressed
(<</>>) is ignored.
When you stop pressing the SEARCH buttons, fast search is
cancelled.
7. JOG MODE BUTTONS. The jog wheel has 3 effect functions: a)
VINYL, b) CDJ c) A.CUE SCRATCH.
a) VINYL MODE When wheel mode is set to VINYL, use the JOG
WHEEL to activate the scratch effect by touching the surface of Jog
Wheel. In this mode, use the metal top of the wheel to activate
SCRATCH, and moving the wheel while keeping your finger on the
metal part, emulating the effect of a vinyl SCRATCH in real time. If
you manipulate the wheel touching only the outside will make a
pitch bend.
b) CDJ MODE – When wheel mode is set to CDJ, scratch mode is
exit, JOG WHEEL can be used to pitch bend and frame search. The
Pitch Bend will be held regardless if we play the metal centre of the
wheel or the outside.
Press PAUSE and move the wheel, play a short loop (frame) of the
track. Moving the wheel may put the player in the exact spot of
your choice, used to select with great accuracy CUE points.
* We mean by "frame" a piece of the track of very short duration
(1/75 seconds).
c) A. CUE SCRATCH MODE:
1- While in play mode and when the touch sensitivity function is
active, the JOG WHEEL can be used to return the unit to last IN
point. Simply touch the metal part of the JOG WHEEL and unit will
immediately return to the last set CUE point and playback without
music interruption. There are two possibilities for this:
1.1 There have saved (See SAVE in point 4) no cue point. We
conducted a cue point using "IN" (See IN in point 2) is used to
create a cue point touching the metal top of the wheel the player is
in the CUE point made.
1.2 We saved (see SAVE in point 4) one or more cue points.
If BANK LED (where we kept the points CUE) is not blinking,
touching the metal top of the wheel the player is in the CUE point
made, without interrupting playback.
If BANK LED (where we kept the points CUE) is blinking, touching
the metal top of the wheel the player is in the CUE point stored in
the BANK button flashing.
2 - While in PAUSE mode and while the CUE button lit, touch the
metal top of the wheel went into PLAY or playback mode from the
last cue point. The device will playback mode until you withdraw
your finger off the wheel, when the playback point back to the last
point CUE and PAUSE mode.
Regarding at what point playback will begin CUE see paragraph a
and b of A. CUE SCRATCH.
In the drawing is shown a diagram explaining the function of the
wheel depending on the type of manipulation in each case:
NOTE: Part of the PLAY mode.