Instruction manual

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For this reason, it is useful to leave the Kona Control Panel application on the
desktop while you work in applications and simply command click into it to
access it if you are unsure of a setting or wish to make a change.
Control Panel
Basics
Although the KONA 3 card auto-detects the input format depending on the
input that it is presented, and the Control Panel intuitively shows at a glance
much about what the card is doing—there is even more information presented
that may not be obvious. To ensure you make the most of the software, run the
KONA 3 Control Panel application and look at its display. Then refer to the
“Basics” described here to better understand what you're seeing and learn how to
view and change the KONA 3 system configuration.
Note: The KONA Control Panel also works with KONA LS/LSe, KONA
LH/LHe, and KONA 2. However, the actual features and screens displayed
differ slightly since the board feature sets differ. Currently, only one KONA
card can be installed in a Mac at a time.
Before we go into too much detail, here are some basic definitions you should
know (please refer to the figure that follows for reference). After studying the
basics, read “Who is Controlling KONA 3?” later in this chapter for more advanced
information on how applications interact with the KONA 3 board.
Block Diagram Screen—the top area of the KONA 3 Control Panel shows a
visual picture representing the processing (if any) that's currently occurring,
including inputs/outputs, any up/down/cross conversion, reference source,
and system status. Lines between inputs, the framebuffer, and outputs, show a
video path. Where there are no lines, it shows there is no connection; this can
be either because an input or output isn't selected or because no video is
present at the selected input. The lines will also show whether the input or
outputs are single inputs/outputs or dual-link (where two channels are used to
carry the bandwidth of HD-SDI 4:4:4 video), and whether output is video or
video + key.
Icon objects on the block diagram screen (input/output icons, frame buffer,
etc.-also called “widgets”-indicate their status by color (explained later) and
can be clicked for context-sensitive information and choices. (These same
choices can also be made from the tabbed Control panel screens.)
Control-Clicking
an Icon Produces
a Context-sensitive
Menu