User manual
Table Of Contents
Venice X 1.00
Detail radius: Important for the resolution of the photo scenery as seen in the distance.
Mesh resolution: Determines how detailed the undulation of the terrain is. Even at
higher settings this does not affect framerates a lot.
Texture resolution: Determines the resolution the ground textures are shown at. Venice
X uses textures of just over 60 cm so a setting of 60 cm is okay.
Water effects: The High 1x setting is advised as higher settings reflect scenery in the
water and that is highly CPU demanding.
Scenery complexity: Although all the objects of VFR Germany are shown at „Normal“
settings, we advise the highest setting as this also shows the airport objects and does
affect framerates too much.
Autogen Density: We advice a low setting for Venice X for two reasons, it will get you
better framerate and it will reduce the automatic placement of buildings on the small
islands.
Ground scenery shadows: As we could not implement complete shadows in Venice we
advise you to keep this option switched off.
Scenery effects: Although important as this determines if chimneys emit smoke etc, it
can be a framerate killer, so be careful setting this too high.
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